| Commit message (Expand) | Author | Age | Files | Lines |
* | * Fix some threading issues in BulletXNA (the managed bullet library), this s... | teravus | 2013-08-20 | 1 | -1/+45 |
* | BulletSim: include check for volume detect in check for zeroing avatar motion. | Robert Adams | 2013-08-14 | 2 | -2/+6 |
* | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 2013-08-14 | 5 | -5/+23 |
* | BulletSim: move the creation of the avatar movement actor creating to | Robert Adams | 2013-08-13 | 1 | -7/+7 |
* | BulletSim: add check in avatar stair step code to verify the collision | Robert Adams | 2013-08-12 | 4 | -13/+26 |
* | BulletSim: adjust avatar position when the avatar's size is changed. | Robert Adams | 2013-08-08 | 2 | -4/+12 |
* | BulletSim: When converting linkset types, don't try to change the list | Robert Adams | 2013-08-02 | 1 | -9/+20 |
* | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2013-08-02 | 8 | -2/+99 |
* | BulletSim: add BSLinkInfo structure to remember link specific information | Robert Adams | 2013-08-02 | 3 | -86/+174 |
* | BulletSim: distribute vehicle physical settings to all members of | Robert Adams | 2013-07-30 | 3 | -43/+61 |
* | BulletSim: make density display and return value consistant with how | Robert Adams | 2013-07-30 | 3 | -8/+22 |
* | BulletSim: Turn on center-of-mass calculation by default. | Robert Adams | 2013-07-23 | 2 | -5/+7 |
* | Revert "Revert "BulletSim: Add logic to linksets to change physical propertie... | Robert Adams | 2013-07-23 | 3 | -7/+59 |
* | Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL... | Robert Adams | 2013-07-23 | 1 | -2/+15 |
* | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e... | Robert Adams | 2013-07-23 | 2 | -12/+33 |
* | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim... | Robert Adams | 2013-07-23 | 5 | -18/+121 |
* | Revert "Revert "Add experimental stubs for an extension function interface on... | Robert Adams | 2013-07-23 | 2 | -0/+15 |
* | Revert "Revert "BulletSim: freshen up the code for constraint based linksets."" | Robert Adams | 2013-07-23 | 3 | -23/+64 |
* | Revert "BulletSim: freshen up the code for constraint based linksets." | Robert Adams | 2013-07-22 | 3 | -64/+23 |
* | Revert "Add experimental stubs for an extension function interface on both" | Robert Adams | 2013-07-22 | 2 | -15/+0 |
* | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" | Robert Adams | 2013-07-22 | 5 | -121/+18 |
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 2 | -33/+12 |
* | Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable" | Robert Adams | 2013-07-22 | 1 | -15/+2 |
* | Revert "BulletSim: Add logic to linksets to change physical properties for" | Robert Adams | 2013-07-22 | 3 | -59/+7 |
* | BulletSim: Add logic to linksets to change physical properties for | Robert Adams | 2013-07-22 | 3 | -7/+59 |
* | BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable | Robert Adams | 2013-07-22 | 1 | -2/+15 |
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 2 | -12/+33 |
* | BulletSim: move collision processing for linksets from BSPrimLinkable | Robert Adams | 2013-07-22 | 5 | -18/+121 |
* | Add experimental stubs for an extension function interface on both | Robert Adams | 2013-07-22 | 2 | -0/+15 |
* | BulletSim: freshen up the code for constraint based linksets. | Robert Adams | 2013-07-22 | 3 | -23/+64 |
* | BulletSim: add position resetting for stationary avatars so they don't | Robert Adams | 2013-07-18 | 2 | -5/+20 |
* | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 2013-07-17 | 2 | -6/+10 |
* | BulletSim: add parameter to optionally disable vehicle linear deflection. | Robert Adams | 2013-07-09 | 2 | -16/+34 |
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 4 | -138/+146 |
* | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 2013-07-08 | 2 | -2/+1 |
* | BulletSim: Different Implementation of Angular Deflection for vehicles, Activ... | Vegaslon | 2013-07-07 | 1 | -15/+16 |
* | BulletSim: fix jumping up and down of linksets when center-of-mass | Robert Adams | 2013-07-07 | 1 | -6/+2 |
* | BulletSim: rename position and orientation variables to remove the | Robert Adams | 2013-07-07 | 3 | -95/+71 |
* | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 2013-07-06 | 5 | -29/+70 |
* | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 2013-07-06 | 4 | -101/+51 |
* | BulletSim: comments and non-functional changes working toward the center-of-g... | Robert Adams | 2013-07-06 | 4 | -20/+39 |
* | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 2013-07-06 | 4 | -43/+67 |
* | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2013-06-30 | 2 | -2/+2 |
* | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 2013-06-30 | 1 | -4/+2 |
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 2 | -32/+70 |
* | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 2013-06-30 | 3 | -15/+8 |
* | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 2013-06-30 | 5 | -19/+98 |
* | BulletSim: add inTaintTime parameter to collision cache clear function. | Robert Adams | 2013-06-30 | 1 | -3/+3 |
* | BulletSim: move new linear deflection code to own routine. | Robert Adams | 2013-06-21 | 1 | -29/+35 |
* | BulletSim: Implementation of Linear Deflection, it is a partial help for the ... | Vegaslon | 2013-06-20 | 1 | -5/+33 |