| Commit message (Expand) | Author | Age | Files | Lines |
* | refactor: extract method that generates a physics mesh from prim shape data | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -117/+141 |
* | refactor: extract code which generate points and faces from sculpt data into ... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -220/+240 |
* | fix bug in previous commit | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -1/+2 |
* | refactor: move the code that generates physics meshs from prim mesh data into... | Justin Clark-Casey (justincc) | 2011-07-30 | 1 | -99/+123 |
* | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -1/+11 |
* | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -3/+14 |
* | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -28/+36 |
* | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -182/+191 |
* | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -270/+274 |
* | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 |
* | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 2011-07-19 | 1 | -3/+3 |
* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 2 | -1/+5 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 8 | -54/+14 |
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 3 | -18/+126 |
* | temporarily fix the build break with building the OdePlugin tests assembly. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -2/+3 |
* | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+0 |
* | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2011-07-12 | 2 | -25/+29 |
* | minor Tack the prim name on the end of the "experimental mesh proxy generatio... | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2011-07-11 | 2 | -2/+3 |
* | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 3 | -24/+38 |
* | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+1 |
* | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -49/+58 |
* | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -0/+10 |
* | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -53/+23 |
* | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 2011-07-08 | 2 | -3825/+3873 |
* | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 4 | -5/+14 |
* | Allow physics proxy generation for meshes using new asset format. | dahlia | 2011-06-29 | 2 | -5/+21 |
* | Add localID to physical object creation functions. | Mic Bowman | 2011-06-15 | 2 | -1/+21 |
* | partial update for new mesh asset format - handle both old and new formats fo... | dahlia | 2011-06-10 | 1 | -1/+5 |
* | Fix crash when [Mesh] section is missing from configuration files | Dan Lake | 2011-04-29 | 1 | -1/+2 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-04-21 | 1 | -3/+10 |
|\ |
|
| * | fix meshing failure on sculpt maps smaller than 64x64 | dahlia | 2011-04-19 | 1 | -3/+10 |
* | | Group collada meshies settings under [Mesh] in OpensimDefaults.ini | BlueWall | 2011-04-21 | 1 | -1/+2 |
|/ |
|
* | force mesh proxy for simple box prims with path cut | dahlia | 2011-04-12 | 2 | -0/+6 |
* | This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ... | Diva Canto | 2010-12-24 | 1 | -0/+5 |
* | * Re-Adding Scene TimeDilation to Object Update Packets. | Teravus Ovares (Dan Olivares) | 2010-12-23 | 1 | -0/+19 |
* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-12-10 | 2 | -2/+2 |
* | catch an exception when a mesh asset header cant be decoded | dahlia | 2010-11-24 | 1 | -2/+9 |
* | * Updated libomv to r3461 | Latif Khalifa | 2010-10-24 | 1 | -2/+2 |
* | fix combining of multiple physics submeshes | dahlia | 2010-10-20 | 1 | -3/+4 |
* | remove some cruft from last commit | dahlia | 2010-10-18 | 1 | -8/+0 |
* | initial support for meshies physics. Must set ini option UseMeshiesPhysicsMes... | dahlia | 2010-10-18 | 1 | -43/+94 |
* | one more silly line ending thing.... *If you have problems, fetch the tree an... | Teravus Ovares (Dan Olivares) | 2010-10-15 | 1 | -71/+71 |
* | more work in progress on mesh physics - still non-functional | dahlia | 2010-10-14 | 1 | -2/+67 |
* | laying some groundwork for mesh physics | dahlia | 2010-10-14 | 1 | -70/+80 |
* | * Make line endings consistant in Meshmerizer.cs | Teravus Ovares (Dan Olivares) | 2010-10-09 | 1 | -1/+1 |
* | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c... | dahlia | 2010-10-07 | 1 | -1/+2 |
* | Formatting cleanup. | Jeff Ames | 2010-10-04 | 1 | -4/+4 |
* | Replace CalculateMass with a more accurate version, contributed by Ubit. | Melanie | 2010-10-02 | 1 | -234/+219 |