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* Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)2012-04-222-18/+367
* Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2012-04-212-10/+20
* refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)2012-04-211-115/+117
* Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)2012-04-211-116/+88
* If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)2012-04-201-12/+10
* BulletSim: make avatar animations update properly.Robert Adams2012-03-263-9/+48
* BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams2012-03-261-3/+0
* Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...Robert Adams2012-03-231-1/+6
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| * BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-223-15/+11
| * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-212-17/+17
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-212-3/+9
| * BulletSim: set buoyancy in only one placeRobert Adams2012-03-211-5/+3
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams2012-03-231-2/+2
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
* | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-232-0/+43
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-233-15/+11
* | BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-232-17/+17
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-232-3/+9
* | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
* refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2012-03-202-8/+16
* refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
* Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
* Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
* Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-215-1001/+0
* Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
* On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-182-3/+24
* Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)2012-02-161-2/+2
* correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)2012-02-111-1/+1
* Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-112-1/+53
* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-252-6/+31
* Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2012-01-252-1/+32
* Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2012-01-242-12/+27
* Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)2012-01-021-0/+1
* Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-12-221-2/+2
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-2010-34/+13
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-1/+1
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| * Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)2011-12-161-1/+1
* | Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto2011-12-201-2/+2
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* Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-153-18/+25
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-152-8/+24
* minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)2011-12-141-1/+8
* Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)2011-12-141-13/+6