Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵ | MW | 2007-07-13 | 2 | -0/+590 |
| | | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan. | ||||
* | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2007-07-08 | 8 | -574/+0 |
| | | | | should make sure the wiki is updated. | ||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 4 | -5/+5 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 11 | -46/+29 |
| | | | | | * added some licensing info | ||||
* | Applied Darok's PhysicsVector ToString patch | MW | 2007-07-02 | 1 | -0/+5 |
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* | * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene | lbsa71 | 2007-07-02 | 2 | -38/+38 |
| | | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build | ||||
* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+8 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | * Applying Danx0r's BasicPhysics update. | Adam Frisby | 2007-06-29 | 1 | -16/+23 |
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* | Imported the scripting changes, so now should be up to date with sugilite. | MW | 2007-06-28 | 4 | -0/+175 |
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* | *Updated prebuild.xml and ran prebuild again | mingchen | 2007-06-27 | 4 | -48/+0 |
| | | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now | ||||
* | Some work on restructuring the namespaces / project names. Note this doesn't ↵ | MW | 2007-06-27 | 19 | -0/+2298 |
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. |