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* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-192/+194
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-34/+28
| | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-2/+2
| | | | projects combined, all 'never used' things)
* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-221-0/+66
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* * More cleaningAdam Frisby2007-07-191-0/+2
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* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-31/+0
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* * working on RegionApplicationBaselbsa712007-07-161-2/+2
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* changed to native line ending encodingSean Dague2007-07-1613-2444/+2444
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* Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2007-07-132-0/+590
| | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-088-574/+0
| | | | should make sure the wiki is updated.
* A bit more work on Building tools/support.MW2007-07-044-5/+5
| | | | | updated Axiom.MathLib.dll.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-0311-46/+29
| | | | | * added some licensing info
* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
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* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-022-38/+38
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+8
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23
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* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-284-0/+175
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-274-48/+0
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-2719-0/+2298
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.