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* * Added IntegrationTest Attribute and tagged the ODETestClasslbsa712009-05-271-1/+2
* * Upped version number to 0.6.5lbsa712009-05-256-6/+6
* cleaning out warnings.Dr Scofield2009-05-227-170/+168
* Sculpt mesher refactorDahlia Trimble2009-05-191-58/+98
* some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble2009-05-151-22/+7
* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. Sync...Dahlia Trimble2009-05-082-20/+75
* alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble2009-05-031-1/+1
* some code cleanupDahlia Trimble2009-04-241-18/+0
* Limit hollow size of physics proxy to 95%Dahlia Trimble2009-04-242-2/+4
* * It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares2009-04-201-7/+24
* * Prevent a vehicle crashTeravus Ovares2009-04-201-0/+13
* * Allow passing of material type to physics engineTeravus Ovares2009-04-203-19/+258
* Keep IsColliding updated for the recent changes in ScenePresence so that walk...idb2009-04-191-0/+3
* * Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2009-04-192-8/+84
* Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini...Dahlia Trimble2009-04-191-25/+18
* Add some documentation. (note this is *not* a thinly veiled attempt to increa...Dahlia Trimble2009-04-181-1/+3
* * A few fixes to the Linear MotorTeravus Ovares2009-04-171-15/+21
* * Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...Teravus Ovares2009-04-171-9/+73
* * Set some minimum values to avoid divide by zero errors.Teravus Ovares2009-04-171-0/+14
* * Commit a few fixes to the Vehicle settingsTeravus Ovares2009-04-172-13/+67
* * Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares2009-04-163-11/+18
* * Committing more BulletDotNETPlugin workTeravus Ovares2009-04-163-10/+315
* * Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares2009-04-143-183/+535
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN si...Teravus Ovares2009-04-141-11/+100
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...Teravus Ovares2009-04-111-2/+93
* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...Teravus Ovares2009-04-113-17/+29
* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
* * Tweak the character controller some moreTeravus Ovares2009-04-102-191/+348
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
* * Changes the timstep of the bullet world Teravus Ovares2009-04-092-11/+12
* * Added finite testing to the character and object constructorTeravus Ovares2009-04-072-4/+35
* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-073-45/+193
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-072-3/+20
* * This fixes BulletDotNET so it can now be used on linux.Teravus Ovares2009-04-071-0/+2
* * BulletDotNET Updates. Teravus Ovares2009-04-072-59/+219
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-064-4/+86
* unspecified sculpt stitching mode now defaults to plane instead of sphere. Ad...Dahlia Trimble2009-04-051-1/+3
* * Fixing SVN propertiesTeravus Ovares2009-04-056-4031/+4031
* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-056-0/+4033
* fix an error in hollow cylinder face number calculationDahlia Trimble2009-04-031-1/+2
* partial support for sculpted prim "inside out" settingDahlia Trimble2009-04-021-11/+38
* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-016-6/+6
* Hard code scaled image resolution to 96 dpi prior to sculpt meshing to preven...Dahlia Trimble2009-04-011-2/+2
* From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield2009-03-311-1/+9
* * Remove a debug line of localIDsTeravus Ovares2009-03-301-1/+1
* * Fixing thread safety of avatar adding and removing from the Physics Scene i...Teravus Ovares2009-03-303-7/+29
* add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2009-03-262-2/+16
* make some arrays static to prevent excessive re-initialization - suggested by...Dahlia Trimble2009-03-261-5/+5
* Ensure the remembered velocity is zero when physical is turned off on a prim....idb2009-03-201-1/+5
* fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble2009-03-151-3/+3