Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 1 | -4/+4 |
| | |||||
* | * Flying with ODE and got that sinking feeling? This should help | Teravus Ovares | 2007-12-04 | 1 | -2/+2 |
| | |||||
* | set svn:eol-style | Jeff Ames | 2007-12-04 | 2 | -1163/+1163 |
| | |||||
* | * Split out the ODEPlugin Nested classes. | Teravus Ovares | 2007-12-04 | 3 | -1139/+1166 |
| | |||||
* | * Now using interpolation to expand the 256x256 heightfield data to 512x512 ↵ | Teravus Ovares | 2007-12-03 | 1 | -8/+102 |
| | | | | before it's passed to ODE. | ||||
* | * Resize terrain heightmap info going to ODE to double the resolution. | Teravus Ovares | 2007-12-03 | 1 | -8/+60 |
| | | | | | * Using the nearest neighbor method, interpolation coming soon. | ||||
* | * Restaring the sim works fine in grid mode now. Sims announce themselves ↵ | Teravus Ovares | 2007-11-28 | 2 | -4/+35 |
| | | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine. | ||||
* | * Did some initial work for prim crossing. Just glue so far. | Teravus Ovares | 2007-11-21 | 1 | -1/+1 |
| | | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets. | ||||
* | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 2007-11-20 | 1 | -0/+18 |
| | |||||
* | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 2007-11-20 | 1 | -0/+10 |
| | |||||
* | fixed potential reference invalidation and array out of bounds exception in ↵ | Jeff Ames | 2007-11-20 | 1 | -2/+4 |
| | | | | basicphysics | ||||
* | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 2007-11-20 | 1 | -21/+26 |
| | | | | load in POS | ||||
* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 |
| | |||||
* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 6 | -312/+365 |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | ||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 |
| | |||||
* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 |
| | | | | surfaces instead of sticking to them. | ||||
* | Tweaked for a possibility of 10 elements. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
| | |||||
* | * Added noisy debug information on the Verbose console to help debugging ↵ | Teravus Ovares | 2007-11-19 | 1 | -0/+20 |
| | | | | oddly placed prim. | ||||
* | * Space allocation fix for prim outside region. >256 & <0. | Teravus Ovares | 2007-11-19 | 1 | -0/+12 |
| | |||||
* | Fixed - outside of bounds error. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
| | |||||
* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 |
| | |||||
* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 |
| | |||||
* | * Split space array structure into a two dimentional array instead of a ↵ | Teravus Ovares | 2007-11-19 | 1 | -27/+38 |
| | | | | single one. Once again. Should help debugging space/copy issues. | ||||
* | Added medium debug information to Verbose mode of the console about ↵ | Teravus Ovares | 2007-11-19 | 1 | -7/+72 |
| | | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D | ||||
* | * Copy/SpaceBorder Fix attempt number 3, hopefully the last | Teravus Ovares | 2007-11-18 | 1 | -11/+21 |
| | |||||
* | * 2nd attempt to fix the Spaceborder/copy bug | Teravus Ovares | 2007-11-18 | 1 | -1/+6 |
| | |||||
* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 |
| | |||||
* | * Tentative Bug fix for OptikSL's intermittant Copy prim error. | Teravus Ovares | 2007-11-18 | 1 | -13/+23 |
| | |||||
* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 2 | -59/+55 |
| | |||||
* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 |
| | |||||
* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
| | |||||
* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
| | |||||
* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
| | | | | because it's out of bounds and user moves it back into the space. | ||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | ||||
* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
| | |||||
* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | ||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 |
| | | | | box to no longer be matching the client's view of where it should be. | ||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+1 |
| | | | | never stops. | ||||
* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 1 | -16/+39 |
| | | | | you see a difference. | ||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 |
| | |||||
* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 |
| | |||||
* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 2 | -50/+128 |
| | | | | go ) | ||||
* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | ||||
* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 |
| | |||||
* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 |
| | |||||
* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | ||||
* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -2/+66 |
| | | | | | * Tweaked a few things | ||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -22/+43 |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | ||||
* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 5 | -4/+51 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 5 | -25/+251 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. |