| Commit message (Expand) | Author | Files | Lines |
2013-07-09 | BulletSim: add parameter to optionally disable vehicle linear deflection. | Robert Adams | 2 | -16/+34 |
2013-07-08 | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 4 | -138/+146 |
2013-07-08 | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 2 | -2/+1 |
2013-07-07 | BulletSim: Different Implementation of Angular Deflection for vehicles, Activ... | Vegaslon | 1 | -15/+16 |
2013-07-07 | BulletSim: fix jumping up and down of linksets when center-of-mass | Robert Adams | 1 | -6/+2 |
2013-07-07 | BulletSim: rename position and orientation variables to remove the | Robert Adams | 3 | -95/+71 |
2013-07-06 | BulletSim: implementation of linkset center-of-mass. | Robert Adams | 5 | -29/+70 |
2013-07-06 | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 4 | -101/+51 |
2013-07-06 | BulletSim: comments and non-functional changes working toward the center-of-g... | Robert Adams | 4 | -20/+39 |
2013-07-06 | BulletSim: non-functional updates. Comments and formatting. | Robert Adams | 4 | -43/+67 |
2013-06-30 | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2 | -2/+2 |
2013-06-30 | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 1 | -4/+2 |
2013-06-30 | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2 | -32/+70 |
2013-06-30 | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 3 | -15/+8 |
2013-06-30 | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 5 | -19/+98 |
2013-06-30 | BulletSim: add inTaintTime parameter to collision cache clear function. | Robert Adams | 1 | -3/+3 |
2013-06-21 | BulletSim: move new linear deflection code to own routine. | Robert Adams | 1 | -29/+35 |
2013-06-20 | BulletSim: Implementation of Linear Deflection, it is a partial help for the ... | Vegaslon | 1 | -5/+33 |
2013-06-20 | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 2 | -5/+42 |
2013-06-11 | BulletSim: when meshing or asset fetching fails, include position | Robert Adams | 2 | -14/+30 |
2013-06-10 | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 4 | -34/+51 |
2013-06-05 | BulletSim: default PhysicsTimeStep to same as the simulator's | Robert Adams | 1 | -1/+1 |
2013-06-05 | BulletSim: fix corner case when rebuilding a compound linkset while | Robert Adams | 1 | -11/+46 |
2013-06-01 | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 3 | -73/+209 |
2013-05-28 | BulletSim: don't zero motion when changing vehicle type. | Robert Adams | 1 | -1/+4 |
2013-05-27 | BulletSim: default using mesh asset hulls to 'true'. This means that, | Robert Adams | 1 | -2/+2 |
2013-05-26 | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 1 | -1/+1 |
2013-05-24 | Meshmerizer: remember to add the copied hull verts to the list of hulls. | Robert Adams | 1 | -0/+1 |
2013-05-24 | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 2 | -1/+5 |
2013-05-24 | BulletSim: properly set mesh hash key in use tracking structure. | Robert Adams | 1 | -1/+4 |
2013-05-24 | Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. | Robert Adams | 1 | -3/+6 |
2013-05-24 | change a hull debugging message to Debug instead of Info | dahlia | 1 | -1/+1 |
2013-05-24 | correct some errors in decoding of mesh asset convex decomposition data | dahlia | 1 | -53/+83 |
2013-05-23 | add decoder for bounding convex hull | dahlia | 1 | -4/+53 |
2013-05-23 | Add DEBUG level logging in Meshmerizer for mesh parsing. There is | Robert Adams | 1 | -2/+25 |
2013-05-23 | BulletSim: add locking around Meshmerizer use to eliminate possible race | Robert Adams | 1 | -145/+157 |
2013-05-22 | BulletSim: correct errors caused by misspelled INI parameter spec. | Robert Adams | 2 | -4/+7 |
2013-05-22 | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2 | -4/+54 |
2013-05-22 | BulletSim: fix problem with walking up stairs that are oriented | Robert Adams | 1 | -2/+9 |
2013-05-21 | Revert "BulletSim: add code to experimentally use asset hull data." | Robert Adams | 2 | -54/+4 |
2013-05-21 | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2 | -4/+54 |
2013-05-21 | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 7 | -14/+167 |
2013-05-18 | fix error in hull point indexing | dahlia | 1 | -1/+1 |
2013-05-18 | remove duplicate hull scaling | dahlia | 1 | -3/+3 |
2013-05-18 | add prototype code to decode convex hulls from mesh assets. Please do not use... | dahlia | 1 | -21/+110 |
2013-05-17 | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2 | -8/+12 |
2013-05-15 | fall back to using a display mesh for physics proxy if no physics_mesh entry ... | dahlia | 1 | -0/+4 |
2013-05-14 | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you... | Vegaslon | 1 | -2/+5 |
2013-05-13 | BulletSim: add a lock to try and catch a native shape creation/destruction | Robert Adams | 1 | -2/+7 |
2013-05-13 | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 2 | -4/+32 |