| Commit message (Expand) | Author | Files | Lines |
2012-12-03 | fix vertex rounding direction | UbitUmarov | 1 | -1/+8 |
2012-12-03 | *TEST* reduce all mesh vertices resolution to 1e-5. This reduces number | UbitUmarov | 1 | -0/+16 |
2012-12-03 | adjust avatar standing Z position | UbitUmarov | 1 | -5/+11 |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 11 | -54/+54 |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 6 | -21/+39 |
2012-11-21 | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... | Robert Adams | 2 | -76/+44 |
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 3 | -5/+46 |
2012-11-21 | BulletSim: fix line endings to be all Linux style (windows style keeps creepi... | Robert Adams | 2 | -454/+454 |
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 4 | -36/+253 |
2012-11-21 | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 4 | -181/+327 |
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 4 | -8/+8 |
2012-11-21 | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 3 | -20/+22 |
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 9 | -66/+67 |
2012-11-21 | BulletSim: change PositionSanityCheck to apply a force to correct position co... | Robert Adams | 2 | -33/+30 |
2012-11-21 | BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou... | Robert Adams | 2 | -8/+10 |
2012-11-18 | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 4 | -216/+214 |
2012-11-18 | BulletSim: fix the problem with flying being disabled when crossing region bo... | Robert Adams | 1 | -2/+6 |
2012-11-18 | BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim... | Robert Adams | 1 | -134/+0 |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ma... | teravus | 20 | -5509/+2360 |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 6 | -4/+70 |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav... | Diva Canto | 5 | -5/+5 |
2012-11-08 | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 1 | -1/+15 |
2012-11-07 | BulletSim: add skeleton classes for shape objectification. This will eventual... | Robert Adams | 1 | -0/+213 |
2012-11-07 | BulletSim: add classes for physics motors. Eventually these will replace the ... | Robert Adams | 1 | -0/+104 |
2012-11-06 | BulletSim: many changes to tune vehicles for BulletSim. | Robert Adams | 1 | -63/+161 |
2012-11-06 | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... | Robert Adams | 4 | -28/+82 |
2012-11-06 | BulletSim: remove limit on taints that can happen before a step. Remove some ... | Robert Adams | 1 | -12/+16 |
2012-11-06 | BulletSim: recalculate the compound shape bounding box when built. | Robert Adams | 1 | -0/+2 |
2012-11-06 | BulletSim: only compute linkset mass when membership changes rather than ever... | Robert Adams | 1 | -2/+6 |
2012-11-06 | BulletSim: Add separate linear and angular damping function calls. Add functi... | Robert Adams | 1 | -0/+9 |
2012-11-03 | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 6 | -17/+25 |
2012-11-03 | BulletSim: search the mesh and hull lists to find shapes if type is not known... | Robert Adams | 4 | -20/+96 |
2012-11-03 | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 3 | -61/+120 |
2012-11-03 | BulletSim: parameterize selection of linkset implementation | Robert Adams | 3 | -10/+24 |
2012-11-03 | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 10 | -132/+274 |
2012-11-03 | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 5 | -17/+39 |
2012-11-03 | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 7 | -266/+256 |
2012-11-03 | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 9 | -176/+328 |
2012-11-03 | BulletSim: vehicle tweeking. | Robert Adams | 3 | -93/+90 |
2012-11-03 | BulletSim: remove center-of-mass setting for linksets because it causes the c... | Robert Adams | 5 | -54/+33 |
2012-11-03 | BulletSim: Use the PostTaints operation to build the linkset once before the ... | Robert Adams | 2 | -124/+68 |
2012-11-03 | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 1 | -2/+6 |
2012-11-03 | BulletSim: fix problem with multiple linksets stepping on each other if they ... | Robert Adams | 1 | -3/+4 |
2012-11-03 | BulletSim: add definitions for linkset collision mask | Robert Adams | 1 | -0/+3 |
2012-11-03 | BulletSim: code rearrangement | Robert Adams | 2 | -8/+6 |
2012-11-03 | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable... | Robert Adams | 1 | -29/+36 |
2012-11-03 | BulletSim: add post taint taints and post step taints. The post taints operat... | Robert Adams | 1 | -16/+122 |
2012-11-03 | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 1 | -1/+1 |
2012-11-03 | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 3 | -18/+38 |
2012-11-03 | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 3 | -6/+6 |