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2012-03-21BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2-3/+9
2012-03-21BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-21BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2-7/+16
2012-03-21BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-03-20Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)1-1/+1
2012-03-20refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2-8/+16
2012-03-20refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)1-3/+7
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)1-10/+16
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-0/+2
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-14/+1
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
2012-02-18Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)1-1/+4
2012-02-18On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2-3/+24
2012-02-16Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)1-2/+2
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)1-1/+1
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2-1/+53
2012-01-25Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2-6/+31
2012-01-25Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2-1/+32
2012-01-24Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2-12/+27
2012-01-02Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)1-0/+1
2011-12-22Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)1-2/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake10-34/+13
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake10-34/+13
2011-12-20Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto1-2/+2
2011-12-16Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)1-1/+1
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)3-18/+25
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2-8/+24
2011-12-14minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)1-1/+8
2011-12-14Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)1-13/+6
2011-12-14Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)1-45/+14
2011-12-12minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)1-2/+1
2011-11-29minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)1-9/+6
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)3-8/+8
2011-11-22Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)1-23/+33
2011-11-22Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)1-6/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2-66/+60
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)3-141/+128
2011-11-21Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)1-1/+2
2011-11-21Get rid of OdeCharacter != null checks since OdeScene._characters can never c...Justin Clark-Casey (justincc)1-17/+4
2011-11-21remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)1-53/+46
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2-92/+112
2011-11-21simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)1-45/+51
2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)3-23/+24
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2-70/+29