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2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape The internal logic is quite different, and CPU usage may be affected. Also some work remains wrt flying. Please test this rev out before you deploy widely
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-30Corrected the typo in the folder name.Dalien Talbot2-0/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller2-0/+839
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller5-22/+215
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-3/+11
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller1-1/+4
multi-region; see bug 410
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW1-90/+485
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-10mass update of urls in source code to new websiteSean Dague13-13/+13
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller1-0/+4
seen correctly. In the right repository this time..
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2-2/+1
debugging)
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller1-22/+33
subversion someday
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-28Applied danx0r's ODE patch [mantis number 340].MW1-86/+102
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW7-7/+7
should equal project and directory.
2007-08-26Danxors patch for >30prims with ODETedd Hansen1-8/+4
2007-08-23Added RemovePrim method to the physics plugins interface.MW4-1/+27
Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23Implemented Resize Method in OdePrim.MW1-3/+7
attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today). Rotation of a root prim also now updates the physics engine. So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer). [of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in ↵MW2-2/+37
Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
2007-08-19More prep work for adding prims to ODE physicsBrian McBee4-33/+96
2007-08-18starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee4-11/+33
need for collisions. not hooked in yet.
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee1-5/+5
OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
2007-07-30mass update of files to have native line endingsSean Dague1-65/+65
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW1-192/+194
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-34/+28
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-2/+2
projects combined, all 'never used' things)
2007-07-22Think I've recovered my deleted files, so hopefully it works now. MW1-0/+66
2007-07-19* More cleaningAdam Frisby1-0/+2
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-31/+0
2007-07-16* working on RegionApplicationBaselbsa711-2/+2
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague13-2444/+2444
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2-0/+590
haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa718-574/+0
should make sure the wiki is updated.
2007-07-04A bit more work on Building tools/support.MW4-5/+5
updated Axiom.MathLib.dll.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa7111-46/+29
* added some licensing info
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+8
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-29* Applying Danx0r's BasicPhysics update.Adam Frisby1-16/+23
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW4-0/+175
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen4-48/+0
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now