Commit message (Collapse) | Author | Files | Lines | ||
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2007-11-05 | physical prims AND other changes in ODE (Teravus) -- note this is experimental! | dan miller | 1 | -0/+1 | |
2007-11-05 | physical prims | dan miller | 1 | -75/+452 | |
2007-11-05 | adding missing ODE files for mesh | dan miller | 4 | -0/+841 | |
2007-11-05 | prim cuts in ODE | dan miller | 8 | -508/+499 | |
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims | |||||
2007-11-03 | Modifications for prim movement. For now only in Mod. BulletX, but i think ↵ | darok | 1 | -51/+24 | |
it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D | |||||
2007-11-03 | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 6 | -47/+90 | |
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. | |||||
2007-11-01 | * Diuerse beavtificatems | lbsa71 | 2 | -3/+4 | |
2007-11-01 | Partialy fixed a bug with collisions in BulletXPlugin. | darok | 1 | -37/+19 | |
2007-11-01 | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 1 | -289/+312 | |
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim. | |||||
2007-10-31 | made illogical bitwise operations logical | Jeff Ames | 1 | -3/+3 | |
2007-10-31 | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 5 | -39/+142 | |
all three physics plugins. | |||||
2007-10-30 | temporary fix for sitting collisions in ODE | Jeff Ames | 1 | -1/+1 | |
2007-10-30 | * Optimized usings | lbsa71 | 15 | -1268/+1068 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 6 | -6/+6 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-29 | should help with ODE bounce on region cross | dan miller | 1 | -8/+18 | |
2007-10-22 | * Return of R2162. /Take that SVN!/ | Adam Frisby | 1 | -1/+1 | |
2007-10-22 | revert r2162 as it completely clobbered all the work on | Sean Dague | 1 | -1/+1 | |
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | |||||
2007-10-22 | * Major ass commit. | Adam Frisby | 1 | -1/+1 | |
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | |||||
2007-10-17 | this might help with ODE errors. Or maybe not. YMMV | dan miller | 1 | -1/+1 | |
2007-10-15 | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 2 | -0/+58 | |
messages. Thanks Chillken! | |||||
2007-10-15 | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 1 | -0/+28 | |
2007-10-13 | Asset server implementation. Again one of these "plumbing" releases, where ↵ | Tleiades Hax | 1 | -1/+0 | |
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from. | |||||
2007-10-11 | fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so | dan miller | 1 | -4/+49 | |
2007-10-07 | applied Darok"s BulletXPlugin changes 003.patch | dan miller | 2 | -99/+378 | |
2007-10-05 | getting all our line endings consistant again | Sean Dague | 1 | -560/+560 | |
2007-10-03 | Droppin da fyzyx bomb on ya | dan miller | 1 | -41/+89 | |
seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape The internal logic is quite different, and CPU usage may be affected. Also some work remains wrt flying. Please test this rev out before you deploy widely | |||||
2007-10-01 | removed debug statements | dan miller | 1 | -3/+1 | |
2007-10-01 | fixing odeplugin debug bug | dan miller | 1 | -1/+0 | |
2007-10-01 | this should fix mantis 452 and related -- hollow prims work in Linux! (I hope) | dan miller | 1 | -1/+2 | |
2007-09-30 | Corrected the typo in the folder name. | Dalien Talbot | 2 | -0/+0 | |
2007-09-29 | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 2 | -0/+839 | |
2007-09-29 | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 5 | -22/+215 | |
2007-09-21 | physics-related fixes; should stabilize border crossings | dan miller | 1 | -3/+11 | |
2007-09-18 | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 1 | -1/+4 | |
multi-region; see bug 410 | |||||
2007-09-13 | ODE: no more slippin' & slidin' | dan miller | 1 | -4/+24 | |
2007-09-12 | I think 1.0f makes a better offset than 1.2f for basic physics (less floating, | Sean Dague | 1 | -1/+1 | |
not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land. | |||||
2007-09-11 | remove autogenerated files | Sean Dague | 1 | -66/+0 | |
2007-09-11 | Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵ | MW | 1 | -90/+485 | |
in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. | |||||
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 13 | -13/+13 | |
2007-09-09 | ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵ | dan miller | 1 | -0/+4 | |
seen correctly. In the right repository this time.. | |||||
2007-09-04 | Part 2 of Darok's BulletX patches. | MW | 1 | -135/+115 | |
2007-09-04 | Part 1 of Darok's BulletX patches. | MW | 1 | -16/+39 | |
2007-09-01 | ODE bugfix: multiple avatars now supported properly | dan miller | 1 | -1/+1 | |
2007-09-01 | once more, without the debug statements (ODE multi-region fixes, various ↵ | dan miller | 2 | -2/+1 | |
debugging) | |||||
2007-09-01 | umm, nevermind all that -- this is the real ODE region fix. I'll get ↵ | dan miller | 1 | -22/+33 | |
subversion someday | |||||
2007-08-30 | danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug | dan miller | 1 | -4/+7 | |
2007-08-28 | Applied danx0r's ODE patch [mantis number 340]. | MW | 1 | -86/+102 | |
Corrected a few out dated things in the ExtensionsScriptModule. | |||||
2007-08-28 | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵ | MW | 7 | -7/+7 | |
should equal project and directory. | |||||
2007-08-26 | Danxors patch for >30prims with ODE | Tedd Hansen | 1 | -8/+4 | |
2007-08-23 | Added RemovePrim method to the physics plugins interface. | MW | 4 | -1/+27 | |
Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. |