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2011-07-22BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2-17/+92
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams4-98/+151
2011-07-22Pass collisions and updates in pinned memory (saves marshaling).Dan Lake4-98/+151
2011-07-20Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake1-14/+0
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2-1/+5
2011-07-15Fix some local id issues in physics glueroot8-54/+14
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)3-18/+126
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-2/+3
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2-25/+29
2011-07-11minor Tack the prim name on the end of the "experimental mesh proxy generatio...Justin Clark-Casey (justincc)1-1/+1
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2-2/+3
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)3-24/+38
2011-07-08refactor: eliminate redundant return statementJustin Clark-Casey (justincc)1-3/+1
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2-49/+58
2011-07-08Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)1-0/+10
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2-53/+23
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2-3825/+3873
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)4-5/+14
2011-06-29Allow physics proxy generation for meshes using new asset format.dahlia2-5/+21
2011-06-20BulletSim initial checkinRobert Adams29-0/+9055
2011-06-15Add localID to physical object creation functions.Mic Bowman2-1/+21
2011-06-10partial update for new mesh asset format - handle both old and new formats fo...dahlia1-1/+5
2011-04-29Fix crash when [Mesh] section is missing from configuration filesDan Lake1-1/+2
2011-04-21Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall1-1/+2
2011-04-19fix meshing failure on sculpt maps smaller than 64x64dahlia1-3/+10
2011-04-12force mesh proxy for simple box prims with path cutdahlia2-0/+6
2010-12-24This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto1-0/+5
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-0/+19
2010-12-10minor: remove some compiler warningsJustin Clark-Casey (justincc)2-2/+2
2010-11-24catch an exception when a mesh asset header cant be decodeddahlia1-2/+9
2010-10-24* Updated libomv to r3461Latif Khalifa1-2/+2
2010-10-20fix combining of multiple physics submeshesdahlia1-3/+4
2010-10-18remove some cruft from last commitdahlia1-8/+0
2010-10-18initial support for meshies physics. Must set ini option UseMeshiesPhysicsMes...dahlia1-43/+94
2010-10-15one more silly line ending thing.... *If you have problems, fetch the tree an...Teravus Ovares (Dan Olivares)1-71/+71
2010-10-14one more silly line ending thing....Teravus Ovares (Dan Olivares)1-71/+71
2010-10-14more work in progress on mesh physics - still non-functionaldahlia1-2/+67
2010-10-14laying some groundwork for mesh physicsdahlia1-70/+80
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c...dahlia1-1/+2
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26adding configurable j2kDecodeCache pathBlueWall4-8/+18
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1