Commit message (Collapse) | Author | Files | Lines | ||
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2008-09-28 | Implement the plumbing for llSetVehicleType from the LSL | Charles Krinke | 8 | -0/+55 | |
subroutine down through the physics modules through PhysActor and SceneObjectPart. No connection to the physics simulators. | |||||
2008-09-28 | Added the plumbing for llSetVehicleRotationParam | Charles Krinke | 8 | -0/+47 | |
in the classes between the LSL implementation and the underlying physics engines. | |||||
2008-09-28 | Plumb the connection though from llSetVehicleVectorParam | Charles Krinke | 8 | -30/+67 | |
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | |||||
2008-09-28 | Plumb the connection through from llSetVehicleFloatParam | Charles Krinke | 8 | -2/+57 | |
to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. | |||||
2008-09-22 | Disabled use of ODE internal geometry to see if it affects the "waves ↵ | Dahlia Trimble | 1 | -12/+12 | |
finger" error | |||||
2008-09-21 | ODE was using a box collision shape for some spheres - changed those cases ↵ | Dahlia Trimble | 1 | -2/+3 | |
to now use a mesh instead. | |||||
2008-09-21 | Update svn properties, minor formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-09-19 | re-enabled some ODE internal proxies for some simple prim types to try to ↵ | Dahlia Trimble | 3 | -50/+74 | |
save some more memory | |||||
2008-09-18 | * Make the ode simulation update loop print out the stack if an exception ↵ | Justin Clarke Casey | 4 | -11/+8 | |
occurs (at least, this is what will happen on linux) | |||||
2008-09-18 | XEngine: fix collisions, add event coalescing for collision events. | Melanie Thielker | 1 | -6/+4 | |
Fix a nasty concurrency issue that could cause a high event frequency to start more than one thread pool job for a single script. | |||||
2008-09-13 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-09-13 | Circular path prim meshes are now joined where the path ends meet if they ↵ | Dahlia Trimble | 2 | -69/+92 | |
match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version. | |||||
2008-09-12 | * minor: Remove warnings | Justin Clarke Casey | 1 | -2/+2 | |
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment | |||||
2008-09-12 | remove hidden faces inside prim meshes to improve memory use and startup time | Dahlia Trimble | 1 | -2/+6 | |
2008-09-09 | Update svn properties, formatting cleanup. | Jeff Ames | 2 | -92/+92 | |
2008-09-06 | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 20 | -260/+226 | |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | |||||
2008-09-05 | Replaced a lot of trig calls with lookup tables for common prim types in an ↵ | Dahlia Trimble | 1 | -43/+202 | |
attempt to improve meshing speed. Added a new between points interpolation method to improve accuracy of profile cuts in triangle and square profile prims. | |||||
2008-09-02 | fix: PostInitialise() not being called on script engines (nasty one that) | Dr Scofield | 1 | -1/+1 | |
cleanup: warnings, readability | |||||
2008-09-02 | Y top shear accuracy improvements in circular path prim meshes | Dahlia Trimble | 1 | -3/+5 | |
2008-09-01 | compensates profile placement effects of Y hole size on X top shear for ↵ | Dahlia Trimble | 1 | -1/+2 | |
circular path prim meshes | |||||
2008-09-01 | Improvement in mesh accuracy in X Top Shear parameter for circular path prims | Dahlia Trimble | 1 | -1/+1 | |
2008-08-30 | * squash some obvious warnings | Justin Clarke Casey | 1 | -3/+3 | |
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine) | |||||
2008-08-29 | fixed some ugliness in the conversion from the new mesher format to the old ↵ | Dahlia Trimble | 2 | -20/+42 | |
that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids. | |||||
2008-08-28 | Update svn properties, formatting cleanup. | Jeff Ames | 3 | -54/+52 | |
2008-08-28 | Added some exceptions for bad profile cut parameters | Dahlia Trimble | 1 | -0/+6 | |
2008-08-27 | re-enable new PrimMesher module for mesh creation for standard (non-flexy) ↵ | Dahlia Trimble | 1 | -17/+17 | |
prims. | |||||
2008-08-27 | ODEPlugin now frees source mesh data after conversion to pinned lists to ↵ | Dahlia Trimble | 1 | -0/+2 | |
save memory | |||||
2008-08-27 | adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data ↵ | Dahlia Trimble | 2 | -5/+18 | |
after conversion to pinned lists. | |||||
2008-08-27 | reverting to prior meshing methods until some physics timing issues can be ↵ | Dahlia Trimble | 1 | -15/+17 | |
resolved | |||||
2008-08-27 | Added some exception trapping to PrimMesher | Dahlia Trimble | 1 | -3/+17 | |
2008-08-27 | Added some exception handling to help catch some possibly corrupt prims | Dahlia Trimble | 1 | -2/+22 | |
2008-08-27 | Meshmerizer now uses new PrimMesher class for meshing all standard ↵ | Dahlia Trimble | 1 | -10/+133 | |
(non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes. | |||||
2008-08-27 | Completion of new PrimMesher class | Dahlia Trimble | 1 | -69/+604 | |
2008-08-27 | Modified Mesh object to allow alternative mesher interfacing | Dahlia Trimble | 1 | -15/+59 | |
2008-08-24 | more progress on new meshing routines | Dahlia Trimble | 1 | -26/+189 | |
2008-08-23 | more work on new meshing routines... | Dahlia Trimble | 1 | -5/+77 | |
2008-08-23 | some initial work on new prim meshing routines (incomplete) | Dahlia Trimble | 1 | -0/+176 | |
2008-08-22 | Cleaned up some warnings | Dahlia Trimble | 1 | -2/+2 | |
2008-08-22 | Commented out the float array "normals" in the Mesh object and all ↵ | Dahlia Trimble | 3 | -56/+56 | |
references to save memory as it was unused | |||||
2008-08-18 | Formatting cleanup. | Jeff Ames | 9 | -120/+107 | |
2008-08-14 | updated some prim parameters to project maintained versions | Dahlia Trimble | 1 | -5/+3 | |
2008-08-01 | reinstates torus profile zflip which was mistakenly removed in patch 1870 | Dahlia Trimble | 1 | -0/+14 | |
2008-08-01 | Thank you jhurliman for a meshmerizer patch that replaces the ↵ | Dahlia Trimble | 3 | -282/+39 | |
quaternion->matrix->vertex*matrix->vertex code with a direct transformation. | |||||
2008-07-25 | Re-enables testing for config option mesh_sculpted_prim which was ↵ | Dahlia Trimble | 2 | -28/+35 | |
inadvertently disabled in a prior modification (oops) :) | |||||
2008-07-25 | * Fix the ODEPlugin unit test | Teravus Ovares | 1 | -3/+3 | |
2008-07-24 | Changed application of constant forces to after PID force is applied. ↵ | Dahlia Trimble | 1 | -3/+7 | |
llSetForce() should behave identical to the Linden implementation now. | |||||
2008-07-24 | Implements llSetForce() and llGetForce(). These are experimental and the ↵ | Dahlia Trimble | 8 | -4/+16 | |
units may not match the Linden implementation. | |||||
2008-07-21 | Clean up Meshmerizer.cs a bit to make it more readable | Dahlia Trimble | 1 | -250/+2 | |
2008-07-18 | refactor - commenting out needsMeshing() and all references as createMesh() ↵ | Dahlia Trimble | 2 | -179/+297 | |
has the same logic and obsoletes the need for it. | |||||
2008-07-12 | Passes prim physical status to mesher from physics plugins | Dahlia Trimble | 4 | -19/+21 | |
Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash |