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2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-51/+24
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok6-47/+90
2007-11-01* Diuerse beavtificatemslbsa712-3/+4
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-10-31made illogical bitwise operations logicalJeff Ames1-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke5-39/+142
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7115-1268/+1068
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW6-6/+6
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
2007-10-22* Major ass commit.Adam Frisby1-1/+1
2007-10-17this might help with ODE errors. Or maybe not. YMMVdan miller1-1/+1
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa712-0/+58
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax1-1/+0
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-4/+49
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller2-99/+378
2007-10-05getting all our line endings consistant againSean Dague1-560/+560
2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-30Corrected the typo in the folder name.Dalien Talbot2-0/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller2-0/+839
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller5-22/+215
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-3/+11
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller1-1/+4
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW1-90/+485
2007-09-10mass update of urls in source code to new websiteSean Dague13-13/+13
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller1-0/+4
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2-2/+1
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller1-22/+33
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-28Applied danx0r's ODE patch [mantis number 340].MW1-86/+102
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW7-7/+7
2007-08-26Danxors patch for >30prims with ODETedd Hansen1-8/+4
2007-08-23Added RemovePrim method to the physics plugins interface.MW4-1/+27
2007-08-23Implemented Resize Method in OdePrim.MW1-3/+7
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2-2/+37
2007-08-19More prep work for adding prims to ODE physicsBrian McBee4-33/+96
2007-08-18starting to add bits and pieces to physics prims that we will eventually need...Brian McBee4-11/+33