Commit message (Collapse) | Author | Files | Lines | ||
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2009-05-15 | some sculpted prim geometry accuracy and meshing speed improvements | Dahlia Trimble | 1 | -22/+7 | |
2009-05-08 | Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵ | Dahlia Trimble | 2 | -20/+75 | |
Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36. | |||||
2009-05-03 | alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 | Dahlia Trimble | 1 | -1/+1 | |
2009-04-24 | some code cleanup | Dahlia Trimble | 1 | -18/+0 | |
sync with primmesher r35 | |||||
2009-04-24 | Limit hollow size of physics proxy to 95% | Dahlia Trimble | 2 | -2/+4 | |
2009-04-20 | * It turns out vehicle Angular Motor direction is always in global space. | Teravus Ovares | 1 | -7/+24 | |
2009-04-20 | * Prevent a vehicle crash | Teravus Ovares | 1 | -0/+13 | |
2009-04-20 | * Allow passing of material type to physics engine | Teravus Ovares | 3 | -19/+258 | |
* Define low friction and medium bounce for Glass | |||||
2009-04-19 | Keep IsColliding updated for the recent changes in ScenePresence so that ↵ | idb | 1 | -0/+3 | |
walk/stand animations will get used instead of just falling | |||||
2009-04-19 | * Rudimentary angular motor implementation for the LSL Vehicle API | Teravus Ovares | 2 | -8/+84 | |
2009-04-19 | Added a "force_simple_prim_meshing" option to the ODE settings in ↵ | Dahlia Trimble | 1 | -25/+18 | |
OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time. | |||||
2009-04-18 | Add some documentation. (note this is *not* a thinly veiled attempt to ↵ | Dahlia Trimble | 1 | -1/+3 | |
increase my commit frequency *wink*) | |||||
2009-04-17 | * A few fixes to the Linear Motor | Teravus Ovares | 1 | -15/+21 | |
2009-04-17 | * Add Implementation of Linear Motor and Linear friction from the LSL ↵ | Teravus Ovares | 1 | -9/+73 | |
Vehicle API in Physics | |||||
2009-04-17 | * Set some minimum values to avoid divide by zero errors. | Teravus Ovares | 1 | -0/+14 | |
2009-04-17 | * Commit a few fixes to the Vehicle settings | Teravus Ovares | 2 | -13/+67 | |
* Vertical Attractor servo | |||||
2009-04-16 | * Remove some super experimental stuff in BulletDotNETPlugin since it was ↵ | Teravus Ovares | 3 | -11/+18 | |
causing issues. * Tweak the ODEPrim PID a bit more. | |||||
2009-04-16 | * Committing more BulletDotNETPlugin work | Teravus Ovares | 3 | -10/+315 | |
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :) | |||||
2009-04-14 | * Adding some organization of vehicle type stuff in the ODEPlugin. | Teravus Ovares | 3 | -183/+535 | |
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier | |||||
2009-04-14 | * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵ | Teravus Ovares | 1 | -11/+100 | |
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in. | |||||
2009-04-11 | * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵ | Teravus Ovares | 1 | -2/+93 | |
now. | |||||
2009-04-11 | * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵ | Teravus Ovares | 3 | -17/+29 | |
Interface. (blame prebuild) | |||||
2009-04-10 | * Adds Physical/Active Linkset support to BulletDotNETPlugin | Teravus Ovares | 1 | -108/+268 | |
2009-04-10 | * Tweak the character controller some more | Teravus Ovares | 2 | -191/+348 | |
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock. | |||||
2009-04-09 | * Whoops, never saved the BulletDotNETScene.. Last commit continued..... | Teravus Ovares | 1 | -1/+1 | |
2009-04-09 | * Changes the timstep of the bullet world | Teravus Ovares | 2 | -11/+12 | |
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration | |||||
2009-04-07 | * Added finite testing to the character and object constructor | Teravus Ovares | 2 | -4/+35 | |
2009-04-07 | * Added a routine to check if a PhysicsVector and Quaternion is finite | Teravus Ovares | 3 | -45/+193 | |
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue. | |||||
2009-04-07 | * Tweak the BulletDotNETPlugin character controller so it feels more finished. | Teravus Ovares | 2 | -3/+20 | |
2009-04-07 | * This fixes BulletDotNET so it can now be used on linux. | Teravus Ovares | 1 | -0/+2 | |
2009-04-07 | * BulletDotNET Updates. | Teravus Ovares | 2 | -59/+219 | |
* Should react somewhat normally to editing, and setting physics now. | |||||
2009-04-06 | Add copyright headers, formatting cleanup. | Jeff Ames | 4 | -4/+86 | |
2009-04-05 | unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵ | Dahlia Trimble | 1 | -1/+3 | |
Addresses Mantis #3403 | |||||
2009-04-05 | * Fixing SVN properties | Teravus Ovares | 6 | -4031/+4031 | |
2009-04-05 | * Committing what I have on the BulletDotNETPlugin that I have so far. | Teravus Ovares | 6 | -0/+4033 | |
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin | |||||
2009-04-03 | fix an error in hollow cylinder face number calculation | Dahlia Trimble | 1 | -1/+2 | |
2009-04-02 | partial support for sculpted prim "inside out" setting | Dahlia Trimble | 1 | -11/+38 | |
2009-04-01 | * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release | lbsa71 | 6 | -6/+6 | |
2009-04-01 | Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵ | Dahlia Trimble | 1 | -2/+2 | |
prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure. | |||||
2009-03-31 | From: Alan M Webb <alan_webb@us.ibm.com> | Dr Scofield | 1 | -1/+9 | |
Add sanity check to fly-height calculation so that it does not attempt to retrieve information from non-existent regions. | |||||
2009-03-30 | * Remove a debug line of localIDs | Teravus Ovares | 1 | -1/+1 | |
2009-03-30 | * Fixing thread safety of avatar adding and removing from the Physics Scene ↵ | Teravus Ovares | 3 | -7/+29 | |
in the ODEPlugin * This may help one of the symptoms or mantis 3363 , however it probably won't solve the occasional NonFinite Avatar Position detected.. issues that some people see. That is probably an entirely different issue(NaN). | |||||
2009-03-26 | add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 | Dahlia Trimble | 2 | -2/+16 | |
2009-03-26 | make some arrays static to prevent excessive re-initialization - suggested ↵ | Dahlia Trimble | 1 | -5/+5 | |
by jhurliman | |||||
2009-03-20 | Ensure the remembered velocity is zero when physical is turned off on a ↵ | idb | 1 | -1/+5 | |
prim. Without this the velocity gets sent to the client and the prim appears to move. Fixes Mantis #3303 | |||||
2009-03-15 | fixed propagation of normalized sculpt mesh vertex normals | Dahlia Trimble | 1 | -3/+3 | |
2009-03-11 | * Make all coded defaults match settings in OpenSim.ini.example | Justin Clarke Casey | 1 | -4/+4 | |
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before) | |||||
2009-03-09 | * Tweak llMoveToTarget per mantis 3265 | Teravus Ovares | 1 | -1/+1 | |
* Add some comments to the Wind Module * Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically). * Add m_sitState for upcoming code to improve sit results. | |||||
2009-03-07 | Minor formatting cleanup. | Jeff Ames | 2 | -8/+36 | |
2009-03-07 | Correct a typo, purely cosmetic. | idb | 1 | -1/+1 | |
FixesMantis #3263 |