| Commit message (Expand) | Author | Files | Lines |
2012-09-27 | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2 | -34/+126 |
2012-09-17 | Remove spammy "axislock" debug. | Melanie | 1 | -1/+1 |
2012-08-15 | BulletSim: add hinge constraint. | Robert Adams | 3 | -6/+126 |
2012-08-15 | BulletSim: add locking to constraintCollection and rename some of the public ... | Robert Adams | 2 | -147/+197 |
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 5 | -34/+44 |
2012-08-15 | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... | Robert Adams | 1 | -15/+15 |
2012-08-15 | BulletSim: fix problem of a null reference exception on shutdown if there wer... | Robert Adams | 1 | -12/+13 |
2012-08-15 | BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst... | Robert Adams | 1 | -4/+12 |
2012-08-15 | BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation... | Robert Adams | 1 | -0/+17 |
2012-08-15 | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 1 | -6/+10 |
2012-08-15 | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 1 | -3/+8 |
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 7 | -44/+78 |
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 3 | -63/+71 |
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 4 | -52/+57 |
2012-08-09 | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 6 | -94/+146 |
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 4 | -53/+46 |
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 4 | -14/+47 |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 3 | -29/+96 |
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl... | Robert Adams | 2 | -4/+7 |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, in... | UbitUmarov | 7 | -55/+174 |
2012-08-05 | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 3 | -15/+78 |
2012-08-05 | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 3 | -449/+12 |
2012-08-04 | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 1 | -6/+15 |
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 3 | -16/+45 |
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 3 | -20/+38 |
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer tryi... | Robert Adams | 2 | -6/+27 |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 |
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ... | Robert Adams | 2 | -5/+3 |
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ... | Robert Adams | 2 | -7/+11 |
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 6 | -29/+164 |
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i... | Justin Clark-Casey (justincc) | 1 | -4/+2 |
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match inwor... | Melanie | 1 | -2/+2 |
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 2 | -4/+4 |
2012-07-26 | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 4 | -235/+409 |
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix... | Robert Adams | 1 | -0/+9 |
2012-07-25 | BulletSim: remove unused, commented out code in BSConstraint | Robert Adams | 1 | -8/+0 |
2012-07-25 | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On... | Robert Adams | 2 | -301/+301 |
2012-07-25 | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 2 | -17/+32 |
2012-07-25 | BulletSim: small change to use the pointer to the bullet object for zeroing f... | Robert Adams | 1 | -6/+5 |
2012-07-25 | BulletSim: Redo parameter specification so only one place has | Robert Adams | 1 | -248/+378 |
2012-07-25 | BulletSim: Add C# classes for storing and tracking constraints. | Robert Adams | 2 | -0/+301 |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2 | -18/+83 |
2012-07-23 | BulletSim: change how prim mass is saved so it is always calculated but zero ... | Robert Adams | 1 | -20/+23 |
2012-07-23 | BulletSim: small optimizations for link and unlink code | Robert Adams | 1 | -12/+8 |
2012-07-23 | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 1 | -0/+21 |
2012-07-23 | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2 | -6/+139 |
2012-07-23 | BulletSim: improve linking to add each link individually rather than rebuildi... | Robert Adams | 1 | -60/+76 |
2012-07-20 | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti... | Robert Adams | 1 | -1/+2 |
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 4 | -75/+244 |
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics s... | Robert Adams | 2 | -15/+14 |