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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
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2012-12-13
BulletSim: remove extra linkset rebuilds.
Robert Adams
1
-18
/
+36
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
4
-24
/
+27
2012-12-12
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2
-33
/
+49
2012-12-12
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
1
-14
/
+33
2012-12-12
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
1
-0
/
+11
2012-12-11
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
1
-4
/
+4
2012-12-11
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2
-21
/
+42
2012-12-11
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
3
-20
/
+45
2012-12-11
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
4
-8
/
+22
2012-12-11
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
1
-1
/
+8
2012-12-10
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2
-5
/
+7
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
12
-38
/
+155
2012-12-09
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
1
-3
/
+6
2012-12-09
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2
-5
/
+17
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2
-11
/
+24
2012-12-08
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
1
-6
/
+9
2012-12-08
BulletSim: update comments and add more to TODO list.
Robert Adams
2
-4
/
+10
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2
-83
/
+130
2012-12-06
BulletSim: update and add to the TODO list.
Robert Adams
1
-31
/
+56
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
1
-191
/
+185
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
7
-80
/
+95
2012-12-03
BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
4
-111
/
+115
2012-12-03
BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2
-3
/
+22
2012-12-03
BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
1
-0
/
+112
2012-12-03
BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
1
-47
/
+19
2012-12-03
BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2
-17
/
+17
2012-12-03
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
1
-33
/
+128
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
4
-10
/
+15
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
3
-48
/
+73
2012-11-29
BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2
-3
/
+31
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
4
-10
/
+26
2012-11-29
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
1
-8
/
+8
2012-11-28
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
1
-3
/
+15
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
7
-22
/
+63
2012-11-28
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-27
BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
1
-58
/
+79
2012-11-27
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
1
-6
/
+16
2012-11-27
BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
1
-95
/
+114
2012-11-27
BulletSim: implementation of vertical attraction motor.
Robert Adams
1
-41
/
+62
2012-11-27
BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
1
-10
/
+27
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
4
-59
/
+26
2012-11-25
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
1
-60
/
+64
2012-11-25
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
1
-2
/
+2
2012-11-25
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
1
-89
/
+40
2012-11-25
BulletSim: add ToString override to BSVMotor.
Robert Adams
1
-1
/
+6
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