aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics (unfollow)
Commit message (Expand)AuthorFilesLines
2012-08-15BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams1-0/+17
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams7-44/+78
2012-08-10BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams3-63/+71
2012-08-09BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams4-52/+57
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams6-94/+146
2012-08-08BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams4-53/+46
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams4-14/+47
2012-08-06BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2-4/+7
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams3-16/+45
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams3-20/+38
2012-08-02BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2-6/+27
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
2012-07-31BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2-5/+3
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2-7/+11
2012-07-31BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams6-29/+164
2012-07-27Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...Justin Clark-Casey (justincc)1-4/+2
2012-07-26BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2-4/+4
2012-07-26BulletSim: refactor all the linkset logic out of the prim classRobert Adams4-235/+409
2012-07-26Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...Robert Adams1-0/+9
2012-07-25BulletSim: remove unused, commented out code in BSConstraintRobert Adams1-8/+0
2012-07-25BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...Robert Adams2-301/+301
2012-07-25BulletSim: add parameters for setting linkset constraint factorsRobert Adams2-17/+32
2012-07-25BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams1-6/+5
2012-07-25BulletSim: Redo parameter specification so only one place hasRobert Adams1-248/+378
2012-07-25BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2-0/+301
2012-07-25BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2-18/+83
2012-07-23BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams1-20/+23
2012-07-23BulletSim: small optimizations for link and unlink codeRobert Adams1-12/+8
2012-07-23BulletSim: add Dispose() code to free up resources and close log files.Robert Adams1-0/+21
2012-07-23BulletSim: add all the new functions to BulletSimAPI.Robert Adams2-6/+139
2012-07-23BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams1-60/+76
2012-07-20BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...Robert Adams1-1/+2
2012-07-20BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams4-75/+244
2012-07-20BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2-15/+14
2012-07-20BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams3-45/+146
2012-07-20BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams3-101/+97
2012-07-20BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2-40/+65
2012-07-13update PrimMesher.cs to dll version r72 which fixes some path errors in slice...dahlia1-143/+183
2012-07-06Clean up collision reporting code so they are properly passed toRobert Adams4-58/+107
2012-06-30Remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+3
2012-06-29Move update of the final optional ODE total frame stat inside the OdeLock rat...Justin Clark-Casey (justincc)1-3/+3
2012-06-29refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...Justin Clark-Casey (justincc)1-12/+12
2012-06-29Fix a regression where we stopped removing avatars from collision event repor...Justin Clark-Casey (justincc)1-1/+1
2012-06-01Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)1-0/+21
2012-06-01If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)1-0/+4
2012-06-01Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)1-1/+16
2012-06-01Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)1-7/+46
2012-06-01Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)1-7/+36