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2010-08-04Fixes fresh hollowed prim collision shape.Kitto Flora1-3/+3
2010-08-03Fix some more issues causing regions with corrupt sculpts to freeze.Tom1-7/+20
2010-08-03Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom1-2/+11
the prim as "mesh failed" so it doesn't try meshing continuously
2010-08-03Revert "Catch meshing error in Meshmerizer"Melanie Thielker1-15/+7
This reverts commit 8f2986bc6a438ea9f5de912a5b76a196e7933175. In favor of a fix that tells us where the issue is instead of eating the error
2010-08-02Catch meshing error in MeshmerizerTom1-7/+15
2010-07-16Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora1-0/+9
2010-07-13Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora3-60/+103
occasional collision event failure. ChOde only.
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto1-1/+10
Doesn't solve #4777.
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto1-10/+1
Trying to fix mantis #4777
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵Diva Canto1-0/+1
fix mantis #4777
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
anymore on a bad sculpt
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-06-08Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)Kitto Flora1-51/+179
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto3-3101/+3101
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora1-9/+21
2010-05-06improve handling of undersize sculpt texturesdahlia1-4/+11
2010-05-06corrections for face numbering and uv mapping, mostly for spheres - sync ↵dahlia1-2201/+2284
with PrimMesher r56
2010-05-06Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2-639/+810
Sync with PrimMesher r55
2010-04-29Fix Av jump motion S/WKitto Flora1-2/+2
2010-04-29Fix vertical attractorKitto Flora1-41/+43
2010-04-11Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora1-23/+35
2010-04-04ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵kitto2-156/+157
'fence' option to prevent physical objects crossing region border.
2010-03-19Update acceleration to 0 on no tphysical.Kitto Flora1-1/+3
2010-03-15Fixing line endingsJohn Hurliman2-2846/+2846
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2-2846/+2846
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora1-408/+144
2010-03-13flip UVs for profile facesdahlia1-1/+1
2010-03-12correct some references which could produce erroneous prim face numbersdahlia1-2202/+2201
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman4-47/+191
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12Fix Rotation Lock. NOTE: This version had poor border crossing controlKitto Flora2-24/+18
2010-03-11Dynamics Integration Part 1Kitto Flora2-1755/+1634
2010-03-04Fix Physics angular reference frame.Kitto Flora3-655/+84
2010-02-22Separate PhysX classes into separate files.Jeff Ames4-770/+882
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution12-42/+429
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Angular motor adjustmentsKitto Flora1-22/+26
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-02-03Motor angular decay fix.Kitto Flora1-4/+7
2010-02-02AngMotor update 1Kitto Flora2-79/+143
2010-01-21Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora13-1/+143
associated methods.
2010-01-21ChODE Object Linear Motion updateKitto Flora2-87/+102
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames7-524/+518
2009-12-31Vehicle Linear parameter adjustmentsKitto Flora3-38/+75
2009-12-24Recover out-of-region objects during db load.Kitto Flora1-1/+3
2009-12-22Include ChOdePluginKitto Flora13-118/+10524
2009-12-22Glue code for a couple of new LSL function implementationsMelanie10-3/+182