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2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2-0/+590
haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa718-574/+0
should make sure the wiki is updated.
2007-07-04A bit more work on Building tools/support.MW4-5/+5
updated Axiom.MathLib.dll.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa7111-46/+29
* added some licensing info
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+8
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-29* Applying Danx0r's BasicPhysics update.Adam Frisby1-16/+23
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW4-0/+175
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen4-48/+0
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now