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2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa7111-46/+29
* added some licensing info
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+8
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-29* Applying Danx0r's BasicPhysics update.Adam Frisby1-16/+23
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW4-0/+175
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen4-48/+0
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now