| Commit message (Expand) | Author | Files | Lines |
2015-05-03 | lock collision mesh cache when accessing | dahlia | 1 | -3/+9 |
2015-05-03 | Make Meshmerizer mesh cache static so it can be shared across class instances | dahlia | 1 | -1/+2 |
2015-04-29 | Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8... | Diva Canto | 7 | -7/+7 |
2015-04-05 | BulletSim: implement VEHICLE_REFERENCE_FRAME. Thanks Vegaslon!. | Robert Adams | 1 | -14/+21 |
2015-03-07 | BulletSim: add VEHICLE_ more parameter value limit checking. | Robert Adams | 1 | -29/+53 |
2015-02-07 | Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l... | dahlia | 1 | -0/+9 |
2015-01-25 | BulletSim: add parameters and parameter definitions for VHACD | Robert Adams | 3 | -1/+61 |
2015-01-07 | BulletSim: fix line ending problems. | Robert Adams | 1 | -1/+1 |
2015-01-07 | BulletSim: make computation of hole cut in hull tester explicit | Robert Adams | 1 | -1/+1 |
2015-01-07 | BulletSim: tweek step parameters and logic to make walking up steps | Robert Adams | 2 | -12/+28 |
2015-01-04 | BulletSim: comment out the reference to BSShapeHull in BulletSim tests | Robert Adams | 1 | -2/+2 |
2015-01-04 | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2 | -4/+8 |
2014-12-31 | BulletSim: remove compile reference error trying to figure out why mono compi... | Robert Adams | 1 | -2/+2 |
2014-12-31 | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 5 | -12/+394 |
2014-12-31 | BulletSim: Add axis locking enabled through the ExtendedPhysics module. | Robert Adams | 4 | -69/+404 |
2014-11-30 | BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam | Robert Adams | 1 | -5/+5 |
2014-11-30 | BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made c... | Robert Adams | 3 | -23/+26 |
2014-11-30 | BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members ... | Robert Adams | 2 | -21/+18 |
2014-11-30 | BulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin... | Robert Adams | 1 | -1/+23 |
2014-11-30 | BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple... | Robert Adams | 7 | -19/+101 |
2014-11-29 | Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-29 | minor: Remove a few indenting problems introduced to recent 265fe349 and conv... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 10 | -30/+65 |
2014-11-25 | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-25 | Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a... | Justin Clark-Casey (justincc) | 3 | -3/+16 |
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-25 | If Bullet is running on its own thread, use a reset event to control timing r... | Justin Clark-Casey (justincc) | 1 | -2/+9 |
2014-11-25 | Make BulletSim thread be ThreadPriority.Highest if running | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2014-11-25 | Temporary hack to disable av to av collisions in bulletsim. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2014-11-19 | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 10 | -19/+45 |
2014-09-03 | Don't need to check separate physics status in bulletsim update since that me... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2014-09-03 | Make bulletsim thread alarm if no update for 5 seconds. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2014-09-03 | minor: fix indenting from previous commit b08ab1e | Justin Clark-Casey (justincc) | 1 | -7/+7 |
2014-09-03 | If BulletSim is running on its own threads, start this thread via the thread ... | Justin Clark-Casey (justincc) | 1 | -3/+8 |
2014-08-21 | BulletSim: add new Bullet 2.82 constraint type codes and rename the | Robert Adams | 2 | -7/+9 |
2014-07-30 | BulletSim: thread safe handling of list of avatars. | Robert Adams | 1 | -3/+18 |
2014-07-29 | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2 | -1/+14 |
2014-07-26 | BulletSim: rearrange code for sensing whether shapes have been | Robert Adams | 3 | -60/+60 |
2014-07-21 | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 1 | -2/+4 |
2014-07-18 | BulletSim: Modify first and default vehicle vertical attractor to be feature ... | Vegaslon | 1 | -0/+14 |
2014-07-18 | refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con... | Justin Clark-Casey (justincc) | 1 | -18/+19 |
2014-07-18 | With ODE physics, fix an issue where the avatar couldn't jump and then move f... | Justin Clark-Casey (justincc) | 1 | -18/+5 |
2014-07-17 | BulletSim: rearrange code to prevent using null pointers when a | Robert Adams | 1 | -11/+10 |
2014-06-27 | Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha... | Vegaslon | 2 | -2/+25 |
2014-06-20 | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2 | -4/+15 |
2014-06-18 | BulletSim: stop processing linkset child when it is discovered that the | Robert Adams | 1 | -0/+1 |
2014-06-18 | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 2 | -11/+18 |
2014-06-17 | Fix previous commit to ignore water height and allow flying underwater (swimm... | AliciaRaven | 1 | -16/+1 |
2014-06-17 | Add upward force to flight when close to the ground. Prevents current belly f... | AliciaRaven | 1 | -0/+26 |
2014-06-17 | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 7 | -7/+7 |