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2008-12-15* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey8-20/+38
* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
2008-12-14* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ↵Teravus Ovares8-3/+160
ODEPlugin and pipes them to their respective LSL method. * NBody will need to be updated, this is an API change. Torque property and AddAngularForce
2008-12-14* Added Avatar minimum size in the ODEPlugin and a stern warning about ↵Teravus Ovares1-0/+15
setting the capsule size too low in OpenSim.ini
2008-12-14* A Few physical prim + linkset fixes. Prevent some crashesTeravus Ovares1-19/+51
2008-12-10* Committing a slightly distilled version of nlin's ODECharacter race ↵Teravus Ovares2-45/+139
condition eliminator. * The modifications that I made were only so that it didn't require changes to the public physics api.
2008-12-09* Fixes a few instances of llSetStatus with Axis lock gone wrong. Teravus Ovares1-4/+46
* Sums up the masses of the objects within a physical linkset
2008-12-09Minor formatting cleanup.Jeff Ames1-2/+2
2008-12-09* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares9-1/+48
* Warning! Physics API change. This means that the NBodySimulation needs to be updated! * PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
2008-12-09clean up some old debugging codeDahlia Trimble1-43/+0
2008-12-08* Adds some rudimentary error handling to the physics debug drawstuff tool.Teravus Ovares1-6/+16
2008-12-07* Tweaks physics so that linked prim are a single body. This will make ↵Teravus Ovares3-83/+687
linked prim more stable and probably the last obstacle to vehicles physics wise. * Fixed a bug that caused physics proxies to be scattered when you link an object. * Single physical prim work exactly the same as before, just linked physical prim will have changed.
2008-12-05killing warnings, reformatting RemoteAdminPluginDr Scofield1-1/+1
2008-12-04* Apply http://opensimulator.org/mantis/view.php?id=2750 with a small tweak.Justin Clarke Casey1-2/+5
* Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use plugins to be used instead.
2008-12-03Update svn properties.Jeff Ames2-2511/+2511
2008-12-01Remove duplicated avatar height calculation in lsl functions.idb3-17/+34
Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
2008-11-30Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2-0/+2511
dependencies
2008-11-30Removed remaining meshing codeDahlia Trimble2-2511/+0
Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-29Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble8-3042/+525
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
2008-11-20* refactor: change some method names and doc in the physics plugin managerJustin Clarke Casey1-13/+13
* move the directory choice for plugins outside into RegionApplicationBase
2008-11-20* Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey1-12/+30
of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey1-1/+1
root agent scene test
2008-11-19Guard against a strange nullref in ODEMelanie Thielker1-0/+5
2008-11-16Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble1-1/+2
artifacts
2008-11-14* minor: remove mono compiler warningsJustin Clarke Casey1-1/+1
2008-11-12* refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey1-1/+1
SceneGraph to make it more descriptive of its intended function
2008-11-10Thank you, idb, for a patch that fixes avatar height calculationMelanie Thielker1-3/+4
Our feet will now be above ground
2008-11-09Enabled SoftERP for the contact structure but not SoftCFM.Charles Krinke1-1/+6
A tube on a pole is a bit less "flubbery" so maybe this is the right direction.
2008-11-09Clean up a few comments.Charles Krinke1-11/+3
2008-11-09Clean up the mass < 0 logic a tiny bit whenCharles Krinke1-2/+1
calculating mass.
2008-11-06* minor: remove some mono compiler warningsJustin Clarke Casey1-1/+1
2008-11-06* minor: Make some 'startup config failed to load' log messages more consistentJustin Clarke Casey1-1/+1
2008-11-05Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble1-49/+123
project.
2008-11-01Revert last checkin. Avatars fall through non-physical prims now.Charles Krinke1-12/+7
There is more to the solution then just enabling soft_erp and soft_cfm for all d.Contact cases.
2008-11-01Added soft_cfm and soft_erp to the general "contact" initializationCharles Krinke1-7/+12
for physical prim interactions. They were not previously enabled for prim-prim interactions.
2008-10-29Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble1-49/+59
forge project.
2008-10-28* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-10-28some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble1-138/+50
fixes to cut face UV coordinates
2008-10-27* minor: remove mono compiler warningsJustin Clarke Casey1-2/+1
2008-10-24Add end faces when radius setting is non-zeroDahlia Trimble1-5/+8
2008-10-24* minor: eliminate some mono compiler warningsJustin Clarke Casey1-2/+1
2008-10-24un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble1-42/+2
2008-10-24Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble1-34/+68
on some twisted prims
2008-10-22* Add a config option for filtering collisions. Sometimes, under load, ↵Teravus Ovares1-0/+5
this seems to cause bouncing on really thin flat prim.
2008-10-21More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble1-18/+328
2008-10-19* minor: remove mono warningsJustin Clarke Casey1-1/+1
2008-10-19More progress towards implementing vertex normals - not complete yet.Dahlia Trimble1-116/+371
2008-10-18* Changed the dupe collision depth limiter to be slightly more restrictive. ↵Teravus Ovares1-3/+3
(less chance for a dupe)
2008-10-17* Fix an over compensation for bounciness on flat PrimitiveTeravus Ovares2-9/+7
* Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator. * llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
2008-10-17* Adds a lot of stability and performance to the physics engine. The ↵Teravus Ovares1-1/+86
avatar bounces less and things are a bit less explosive. * Additionally, you can probably get more physical prim now together.. though, I think this puts us back on par with where we were in the beginning of the year on number of physical objects. Experiment. Make videos. Send Feedback. Enjoy.
2008-10-16* minor: get rid of pointless ipeSenderJustin Clarke Casey1-0/+1