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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
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2012-10-12
[TEST] disk cache meshs
UbitUmarov
3
-282
/
+532
2012-10-12
commit the right files!
UbitUmarov
2
-5737
/
+4763
2012-10-12
remove some more debug spam on ode
UbitUmarov
2
-4766
/
+5735
2012-10-10
add some quaternion normalizations to keep errors under control
UbitUmarov
1
-0
/
+3
2012-10-10
debug
UbitUmarov
1
-0
/
+6
2012-10-09
fix debug :)
UbitUmarov
1
-1
/
+1
2012-10-09
debug...
UbitUmarov
1
-0
/
+5
2012-10-09
debug...
UbitUmarov
1
-2
/
+5
2012-10-09
avoid crashing so debug is seen
UbitUmarov
1
-0
/
+1
2012-10-09
another debug msg
UbitUmarov
1
-0
/
+22
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
9
-12
/
+45
2012-10-09
temporary debug code
UbitUmarov
1
-0
/
+19
2012-10-09
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
1
-0
/
+3
2012-10-09
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
1
-6
/
+8
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
4
-83
/
+229
2012-10-07
a few changes/fix (?)
UbitUmarov
4
-117
/
+112
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
3
-37
/
+76
2012-10-07
refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
1
-0
/
+11
2012-10-07
fix wrong file commited
UbitUmarov
1
-10
/
+0
2012-10-07
comment out a spam coment on core Meshmerizer
UbitUmarov
1
-26
/
+4
2012-10-07
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
3
-24
/
+118
2012-10-07
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
5
-1033
/
+609
2012-10-04
more changes and more non active code
UbitUmarov
4
-29
/
+144
2012-10-04
more changes. Most code not in use
UbitUmarov
5
-23
/
+615
2012-10-03
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-03
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
1
-4
/
+39
2012-10-03
making meshworker have more work..
UbitUmarov
2
-4
/
+23
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
7
-163
/
+262
2012-09-27
make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2
-34
/
+126
2012-09-17
Remove spammy "axislock" debug.
Melanie
1
-1
/
+1
2012-08-15
BulletSim: add hinge constraint.
Robert Adams
3
-6
/
+126
2012-08-15
BulletSim: add locking to constraintCollection and rename some of the public ...
Robert Adams
2
-147
/
+197
2012-08-15
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
5
-34
/
+44
2012-08-15
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
1
-15
/
+15
2012-08-15
BulletSim: fix problem of a null reference exception on shutdown if there wer...
Robert Adams
1
-12
/
+13
2012-08-15
BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...
Robert Adams
1
-4
/
+12
2012-08-15
BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...
Robert Adams
1
-0
/
+17
2012-08-15
BulletSim: Add the class BSCharacter to the DetailLog output
Robert Adams
1
-6
/
+10
2012-08-15
BulletSim: rework physics FPS calculation to make a more realistic number.
Robert Adams
1
-3
/
+8
2012-08-10
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
7
-44
/
+78
2012-08-10
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
3
-63
/
+71
2012-08-09
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
4
-52
/
+57
2012-08-09
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
6
-94
/
+146
2012-08-08
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
4
-53
/
+46
2012-08-07
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
4
-14
/
+47
2012-08-07
use a bit more complex mesh key identifier, plus a bug fix
UbitUmarov
3
-29
/
+96
2012-08-06
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...
Robert Adams
2
-4
/
+7
2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
7
-55
/
+174
2012-08-05
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
UbitUmarov
3
-15
/
+78
2012-08-05
ubitmeshing: mask out mirror and invert bits on sculpttype convertion.
UbitUmarov
3
-449
/
+12
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