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2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams7-25/+150
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams8-124/+162
2013-02-08BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2-0/+7
2013-02-08BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2-16/+12
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams5-18/+25
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams8-225/+109
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams2-0/+297
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2-30/+28
2013-02-07BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams1-5/+10
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams3-27/+94
2013-02-07Add some more code from Avination. This changes physics actor stuff aroundMelanie2-3/+13
2013-02-07Revert "Add plumbing for physics properties to get to the physics engine."Melanie1-5/+0
2013-02-07Add plumbing for physics properties to get to the physics engine.Robert Adams1-0/+5
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams3-29/+52
2013-02-06BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2-1/+2
2013-02-06BulletSim: check for completely degenerate meshes (ones with allRobert Adams1-9/+19
2013-02-06BulletSim: remove an exception which occurs if a physics meshRobert Adams1-2/+4
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams2-24/+33
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams5-45/+59
2013-02-05BulletSim: add debugging looking for doorway sculpty problemsRobert Adams3-4/+33
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams5-158/+152
2013-02-05BulletSim: correct angular vertical attraction to properly correct an upside ...Robert Adams1-1/+1
2013-02-05Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)7-7/+7
2013-02-01Revert "Update assembly version numbers"BlueWall7-7/+7
2013-02-01Update assembly version numbersBlueWall7-7/+7
2013-02-02Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)1-2/+2
2013-02-01BulletSim: fix problem where editting a physical linkset caused theRobert Adams2-19/+33
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams5-80/+106
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams5-46/+35
2013-01-31BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2-14/+2
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams3-15/+50
2013-01-28BulletSim: enable angular vertical attraction.Robert Adams2-3/+3
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams5-79/+150
2013-01-28BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams3-96/+118
2013-01-28BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...Robert Adams1-14/+14
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2-4/+4
2013-01-27BulletSim: simplify the initialization of some of the parameters.Robert Adams2-32/+23
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams3-0/+193
2013-01-27BulletSim: disable center-of-mass computation because it does not work yetRobert Adams1-1/+1
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams3-11/+18
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams5-11/+43
2013-01-27BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams3-9/+57
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams3-13/+73
2013-01-25* This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus1-86/+116
2013-01-24BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams1-0/+11
2013-01-24BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams1-3/+1
2013-01-24BulletSim: disable CCD (continuious collision detection) andRobert Adams1-3/+3
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7