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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-11-03
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
1
-2
/
+6
2012-11-03
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
1
-3
/
+4
2012-11-03
BulletSim: add definitions for linkset collision mask
Robert Adams
1
-0
/
+3
2012-11-03
BulletSim: code rearrangement
Robert Adams
2
-8
/
+6
2012-11-03
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
1
-29
/
+36
2012-11-03
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
1
-16
/
+122
2012-11-03
BulletSim: remove unneeded parameter from Refresh().
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
3
-18
/
+38
2012-11-03
BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
3
-6
/
+6
2012-11-03
BulletSim: many small changes for vehicles simulation.
Robert Adams
1
-31
/
+40
2012-11-03
BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
1
-8
/
+28
2012-11-03
BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
1
-12
/
+62
2012-11-03
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
3
-3
/
+7
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
11
-188
/
+323
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-0
/
+6
2012-10-30
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-30
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
4
-15
/
+23
2012-10-23
BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
1
-3
/
+3
2012-10-22
BulletSim: remove chatty debug message.
Robert Adams
2
-2
/
+2
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
8
-35
/
+51
2012-10-22
BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
2
-2
/
+8
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
8
-36
/
+36
2012-10-22
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
Robert Adams
1
-2
/
+1
2012-10-22
BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
3
-319
/
+434
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
4
-165
/
+240
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
6
-35
/
+43
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
6
-52
/
+57
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
5
-161
/
+138
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
3
-11
/
+6
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
6
-93
/
+250
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-12
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
1
-1
/
+2
2012-10-11
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
1
-1
/
+1
2012-10-11
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2
-14
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45.
Robert Adams
1
-3
/
+4
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
3
-11
/
+16
2012-10-11
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2
-11
/
+8
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
7
-52
/
+74
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
7
-29
/
+100
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
8
-102
/
+132
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
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