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2009-04-24some code cleanupDahlia Trimble1-18/+0
sync with primmesher r35
2009-04-24Limit hollow size of physics proxy to 95%Dahlia Trimble2-2/+4
2009-04-20* It turns out vehicle Angular Motor direction is always in global space.Teravus Ovares1-7/+24
2009-04-20* Prevent a vehicle crashTeravus Ovares1-0/+13
2009-04-20* Allow passing of material type to physics engineTeravus Ovares3-19/+258
* Define low friction and medium bounce for Glass
2009-04-19Keep IsColliding updated for the recent changes in ScenePresence so that ↵idb1-0/+3
walk/stand animations will get used instead of just falling
2009-04-19* Rudimentary angular motor implementation for the LSL Vehicle APITeravus Ovares2-8/+84
2009-04-19Added a "force_simple_prim_meshing" option to the ODE settings in ↵Dahlia Trimble1-25/+18
OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings. Note that this will increase memory usage and region startup time.
2009-04-18Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble1-1/+3
increase my commit frequency *wink*)
2009-04-17* A few fixes to the Linear MotorTeravus Ovares1-15/+21
2009-04-17* Add Implementation of Linear Motor and Linear friction from the LSL ↵Teravus Ovares1-9/+73
Vehicle API in Physics
2009-04-17* Set some minimum values to avoid divide by zero errors.Teravus Ovares1-0/+14
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares2-13/+67
* Vertical Attractor servo
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was ↵Teravus Ovares3-11/+18
causing issues. * Tweak the ODEPrim PID a bit more.
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares3-10/+315
* Tweak the LLSetStatus results in the ODEPlugin. Hopefully it's a little less unstable. * ODEPlugin is using experimental math for LLSetStatus, use with caution! :)
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares3-183/+535
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares1-11/+100
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-11* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares1-2/+93
now.
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares3-17/+29
Interface. (blame prebuild)
2009-04-10* Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares1-108/+268
2009-04-10* Tweak the character controller some moreTeravus Ovares2-191/+348
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares2-11/+12
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-07* Added finite testing to the character and object constructorTeravus Ovares2-4/+35
2009-04-07* Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares3-45/+193
* Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07* Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2-3/+20
2009-04-07* This fixes BulletDotNET so it can now be used on linux.Teravus Ovares1-0/+2
2009-04-07* BulletDotNET Updates. Teravus Ovares2-59/+219
* Should react somewhat normally to editing, and setting physics now.
2009-04-06Add copyright headers, formatting cleanup.Jeff Ames4-4/+86
2009-04-05unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble1-1/+3
Addresses Mantis #3403
2009-04-05* Fixing SVN propertiesTeravus Ovares6-4031/+4031
2009-04-05* Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares6-0/+4033
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin
2009-04-03fix an error in hollow cylinder face number calculationDahlia Trimble1-1/+2
2009-04-02partial support for sculpted prim "inside out" settingDahlia Trimble1-11/+38
2009-04-01* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa716-6/+6
2009-04-01Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble1-2/+2
prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
2009-03-31From: Alan M Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+9
Add sanity check to fly-height calculation so that it does not attempt to retrieve information from non-existent regions.
2009-03-30* Remove a debug line of localIDsTeravus Ovares1-1/+1
2009-03-30* Fixing thread safety of avatar adding and removing from the Physics Scene ↵Teravus Ovares3-7/+29
in the ODEPlugin * This may help one of the symptoms or mantis 3363 , however it probably won't solve the occasional NonFinite Avatar Position detected.. issues that some people see. That is probably an entirely different issue(NaN).
2009-03-26add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2-2/+16
2009-03-26make some arrays static to prevent excessive re-initialization - suggested ↵Dahlia Trimble1-5/+5
by jhurliman
2009-03-20Ensure the remembered velocity is zero when physical is turned off on a ↵idb1-1/+5
prim. Without this the velocity gets sent to the client and the prim appears to move. Fixes Mantis #3303
2009-03-15fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble1-3/+3
2009-03-11* Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey1-4/+4
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
2009-03-09* Tweak llMoveToTarget per mantis 3265Teravus Ovares1-1/+1
* Add some comments to the Wind Module * Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically). * Add m_sitState for upcoming code to improve sit results.
2009-03-07Minor formatting cleanup.Jeff Ames2-8/+36
2009-03-07Correct a typo, purely cosmetic.idb1-1/+1
FixesMantis #3263
2009-03-07* Making the minimum ground offset for flying a configurable offset in the ↵Teravus Ovares2-5/+11
OpenSim.ini. This is the code that causes you to rise off the ground when you press the fly button and attempts to keep you above ground automatically when flying in a simulator. * minimum_ground_flight_offset, by default is 3 meters, as per Kitto Flora See OpenSim.ini.example for an example.
2009-03-07* fixes mantis 3259Teravus Ovares1-0/+9
* I'm concerned however that the 'minimum fly height' should really be implemented in ScenePresence and not in the specific physics plugin so that all of the physics plugins can take advantage of it and if desired, a person could swap out the 'minimum fly height' functionality with other functionality.
2009-03-07* Added some limits to the maximum force applied per second by ↵Teravus Ovares2-2/+27
llMoveToTarget. Currently, it's 350 times the mass in newtons applied per second, maximum.