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2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-22/+43
* Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares5-4/+51
* All thanks to unimplemented packet listing :D
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares5-25/+251
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares1-3/+20
to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12set svn:eol-style, reset default configJeff Ames1-74/+74
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-0/+84
* Addition of Gerhard's ZeroMesher. * Addition of meshing OpenSim.ini parameter * Some modifications to the Meshmerizer * Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-11set svn:eol-styleJeff Ames8-1741/+1741
2007-11-10removed OdePlugin/Meshing directoryJeff Ames6-1522/+0
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares14-57/+1953
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim ↵Teravus Ovares1-1/+2
left that blocks your way.
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares5-5/+56
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares2-4/+37
sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement ↵Teravus Ovares1-1/+1
on the Console.
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2-16/+97
final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares5-14/+76
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
* fix for ODE geoms not getting disposed of properly when resizing.
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05prim cuts in ODEdan miller8-508/+499
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok1-51/+24
it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok6-47/+90
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-01* Diuerse beavtificatemslbsa712-3/+4
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-289/+312
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-10-31made illogical bitwise operations logicalJeff Ames1-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke5-39/+142
all three physics plugins.
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7115-1268/+1068
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW6-6/+6
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-17this might help with ODE errors. Or maybe not. YMMVdan miller1-1/+1
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712-0/+58
messages. Thanks Chillken!
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-1/+0
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-4/+49
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller2-99/+378
2007-10-05getting all our line endings consistant againSean Dague1-560/+560
2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape The internal logic is quite different, and CPU usage may be affected. Also some work remains wrt flying. Please test this rev out before you deploy widely
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-30Corrected the typo in the folder name.Dalien Talbot2-0/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller2-0/+839
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller5-22/+215
2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-3/+11