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2012-05-13ubitODE fix force in case of mlinear motor offset presentUbitUmarov1-4/+5
2012-05-12ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov1-12/+13
2012-05-12 ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov1-1/+1
2012-05-12ubitODE: trial workaround for avatar colisionsUbitUmarov1-6/+49
2012-05-11 revert terminal vel reduction. It helped but not efectiveUbitUmarov1-2/+2
2012-05-10reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2-6/+9
2012-05-10direct upload of odedynamics.cs for testing ( ubitode )ubit1-100/+154
2012-05-10ubitode: changes to vehicles servosUbitUmarov1-100/+154
2012-05-07 minor change to linear motor decayUbitUmarov1-11/+17
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov1-17/+17
2012-05-05ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov1-4/+91
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov1-2/+4
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov1-5/+6
2012-04-29ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2-15/+32
2012-04-29ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2-97/+91
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov1-5/+30
2012-04-27Oooops don't hover underground but do hoverUbitUmarov1-26/+27
2012-04-27reorder priority of vehicle hover flagsUbitUmarov1-109/+114
2012-04-27testUbitUmarov1-1/+7
2012-04-27testUbitUmarov1-2/+2
2012-04-27itestUbitUmarov1-2/+1
2012-04-27testUbitUmarov1-13/+11
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testing....UbitUmarov1-41/+78
2012-04-27ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov1-12/+16
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-58/+71
2012-04-27testingUbitUmarov1-1/+1
2012-04-27testingUbitUmarov1-0/+6
2012-04-27TESTINGUbitUmarov1-0/+1
2012-04-24 fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2-11/+42
2012-04-24 let objects/avas push avasUbitUmarov1-2/+1
2012-04-23ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2-21/+34
2012-04-23ubitODE - several changes...UbitUmarov3-431/+379
2012-04-21ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov1-47/+93
2012-04-20ubitODE: - Change triangles used in terrain height estimationUbitUmarov1-11/+28
2012-04-20ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov1-6/+14
2012-04-18ubitODE still retouching character pidUbitUmarov1-2/+2
2012-04-18ubitODE - retouch character PIDsUbitUmarov1-4/+4
2012-04-17ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov1-78/+46
2012-04-17ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2-119/+48
2012-04-17ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2-6/+7
2012-04-17ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov1-0/+1
2012-04-16ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2-8/+16
2012-04-16chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov1-1/+10
2012-04-16 chODE bug fixUbitUmarov1-7/+9
2012-04-16Downgrade an error log message to info because there is nothing we can do ifMelanie2-2/+2
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov7-729/+983
2012-04-14Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov1-1/+19