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2010-10-15one more silly line ending thing.... *If you have problems, fetch the tree ↵Teravus Ovares (Dan Olivares)1-71/+71
and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14one more silly line ending thing....Teravus Ovares (Dan Olivares)1-71/+71
*If you have problems, fetch the tree and rebase.
2010-10-14more work in progress on mesh physics - still non-functionaldahlia1-2/+67
2010-10-14laying some groundwork for mesh physicsdahlia1-70/+80
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia1-1/+2
caching for meshing
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
Thank you.
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
Thank you.
2010-10-02Replace CalculateMass with a better, contributed versionMelanie1-243/+228
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26Merge MasterMelanie4-8/+18
2010-09-26adding configurable j2kDecodeCache pathBlueWall4-8/+18
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
2010-09-25Experimental locking of taint processingMelanie1-76/+80
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-06Falling animation fix, comment out instrumentation.Kitto Flora2-10/+29
2010-09-02Fixes to JUMP system.Kitto Flora1-2/+5
2010-08-04Fixes fresh hollowed prim collision shape.Kitto Flora1-3/+3
2010-08-03Fix some more issues causing regions with corrupt sculpts to freeze.Tom1-7/+20
2010-08-03Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom1-2/+11
the prim as "mesh failed" so it doesn't try meshing continuously
2010-08-03Revert "Catch meshing error in Meshmerizer"Melanie Thielker1-15/+7
This reverts commit 8f2986bc6a438ea9f5de912a5b76a196e7933175. In favor of a fix that tells us where the issue is instead of eating the error
2010-08-02Catch meshing error in MeshmerizerTom1-7/+15
2010-07-16Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora1-0/+9
2010-07-13Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora3-60/+103
occasional collision event failure. ChOde only.
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto1-1/+10
Doesn't solve #4777.
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto1-10/+1
Trying to fix mantis #4777
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵Diva Canto1-0/+1
fix mantis #4777
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
anymore on a bad sculpt
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-06-08Fixed llMoveToTarget() and Rotation Lock/Enable (ChODE/ODEPrim only)Kitto Flora1-51/+179
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto3-3101/+3101
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora1-9/+21
2010-05-06improve handling of undersize sculpt texturesdahlia1-4/+11
2010-05-06corrections for face numbering and uv mapping, mostly for spheres - sync ↵dahlia1-2201/+2284
with PrimMesher r56
2010-05-06Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2-639/+810
Sync with PrimMesher r55
2010-04-29Fix Av jump motion S/WKitto Flora1-2/+2
2010-04-29Fix vertical attractorKitto Flora1-41/+43
2010-04-11Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora1-23/+35
2010-04-04ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵kitto2-156/+157
'fence' option to prevent physical objects crossing region border.
2010-03-19Update acceleration to 0 on no tphysical.Kitto Flora1-1/+3
2010-03-15Fixing line endingsJohn Hurliman2-2846/+2846
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2-2846/+2846
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora1-408/+144
2010-03-13flip UVs for profile facesdahlia1-1/+1
2010-03-12correct some references which could produce erroneous prim face numbersdahlia1-2202/+2201
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645