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2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-12/+29
2013-01-07 also exclude landUbitUmarov1-3/+3
2013-01-07exclude avatars from unfiltered RaycastWorldUbitUmarov1-3/+3
2013-01-06don't try to read geom positions outside main ode thread :(UbitUmarov1-10/+11
2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov5-330/+801
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov3-8/+27
2012-12-17 some clean up/fixUbitUmarov1-1/+1
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-17* TEST * unscripted sitUbitUmarov2-2/+196
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov3-13/+8
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-07 create a new ode character also with the new informationUbitUmarov3-5/+20
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov3-4/+50
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov3-101/+74
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
2012-12-03*TEST* diferent avatar colliderUbitUmarov2-101/+337
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2-76/+44
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams3-5/+46
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2-454/+454
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams4-36/+253
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams4-181/+327
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams4-8/+8
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams3-20/+22
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams9-66/+67
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2-33/+30
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2-8/+10
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams4-216/+214
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams1-2/+6
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams1-134/+0
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus20-5509/+2360
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto6-4/+70
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto5-5/+5
2012-11-08ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake1-1/+15
2012-11-07BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams1-0/+213
2012-11-07BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams1-0/+104