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2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)3-23/+24
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2-70/+29
2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2-10/+9
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2-8/+14
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2-10/+23
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)3-9/+14
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-21Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)1-3/+12
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)6-41/+29
2011-11-15Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)1-20/+38
2011-11-15use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)1-7/+4
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2-1/+4
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)1-2/+25
2011-10-29Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)1-7/+12
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)1-51/+39
2011-10-29Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)1-12/+12
2011-10-29Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)1-4/+1
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2-1/+24
2011-10-25Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)5-28/+10
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-0/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2-13/+8
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2-5/+11
2011-10-25Fix bug where collision event listeners were not removed once the listener ha...Justin Clark-Casey (justincc)1-4/+5
2011-10-25minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...Justin Clark-Casey (justincc)1-4/+4
2011-10-21very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)1-5/+3
2011-10-20remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)1-3/+0
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)1-22/+23
2011-10-20For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2-13/+5
2011-10-18Temporarily put in log lines to record time taken to set terrain in OdeScene.Justin Clark-Casey (justincc)1-0/+6
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2-2/+10
2011-10-18Don't bother taking OdeLock during OdeScene construction, since there can be ...Justin Clark-Casey (justincc)1-16/+13
2011-10-18Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)1-18/+13
2011-10-18minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2-1/+3
2011-10-18Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)4-97/+81
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-0/+1
2011-10-15reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2-54/+36
2011-10-15restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)1-19/+17
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)3-129/+195
2011-10-14Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)1-1/+1
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2-88/+125
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2-8/+33
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2-91/+79
2011-10-05Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)1-3/+0
2011-09-17adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)1-2/+2
2011-09-17Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)9-7027/+0