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My fork of OpenSim for IG and MG, called SledjChisl.
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2009-07-15
Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #...
nlin
1
-8
/
+78
2009-07-14
Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
Melanie Thielker
1
-6
/
+6
2009-07-14
add a constructor overload and an AddPos method to SculptMesh
Dahlia Trimble
1
-0
/
+33
2009-07-11
Some improvements to prim face numbering - only affects viewers using PrimMesher
Dahlia Trimble
1
-11
/
+17
2009-07-08
Experimental fix for tilted avatar capsule, Mantis #2905
nlin
2
-7
/
+29
2009-06-25
- fixes a "collection out of sync" exception in the ODE physics
Dr Scofield
2
-36
/
+53
2009-06-19
Properly reset a vehicle's status to VEHICLE_TYPE_NONE when requested
Melanie Thielker
1
-0
/
+1
2009-06-10
From: Alan Webb <alan_webb@us.ibm.com>
Dr Scofield
1
-2
/
+2
2009-06-10
Formatting cleanup.
Jeff Ames
6
-11
/
+9
2009-06-06
some code cleanup
Dahlia Trimble
1
-3
/
+0
2009-06-04
Fix comparison of UUID with null.
Jeff Ames
1
-1
/
+1
2009-06-02
* Pried apart the ODE tests. This fixes mantis #3212
lbsa71
1
-0
/
+0
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
33
-33
/
+33
2009-05-31
reduce verbosity of sculpt map cache messages to reporting cache failures only
Dahlia Trimble
1
-2
/
+2
2009-05-29
some clean up of sculpt map caching code
Dahlia Trimble
1
-5
/
+3
2009-05-29
reinstate a hopefully more robust experimental decoded sculpt map caching scheme
Dahlia Trimble
1
-3
/
+5
2009-05-29
disable sculpt map caching until a better method of avoiding asset requests c...
Dahlia Trimble
1
-5
/
+8
2009-05-29
Experimental decoded sculpt map caching
Dahlia Trimble
1
-17
/
+48
2009-05-27
Revert "* Added IntegrationTest Attribute and tagged the ODETestClass"
Sean Dague
1
-2
/
+1
2009-05-27
* Added IntegrationTest Attribute and tagged the ODETestClass
lbsa71
1
-1
/
+2
2009-05-25
* Upped version number to 0.6.5
lbsa71
6
-6
/
+6
2009-05-22
cleaning out warnings.
Dr Scofield
7
-170
/
+168
2009-05-19
Sculpt mesher refactor
Dahlia Trimble
1
-58
/
+98
2009-05-15
some sculpted prim geometry accuracy and meshing speed improvements
Dahlia Trimble
1
-22
/
+7
2009-05-08
Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. Sync...
Dahlia Trimble
2
-20
/
+75
2009-05-03
alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514
Dahlia Trimble
1
-1
/
+1
2009-04-24
some code cleanup
Dahlia Trimble
1
-18
/
+0
2009-04-24
Limit hollow size of physics proxy to 95%
Dahlia Trimble
2
-2
/
+4
2009-04-20
* It turns out vehicle Angular Motor direction is always in global space.
Teravus Ovares
1
-7
/
+24
2009-04-20
* Prevent a vehicle crash
Teravus Ovares
1
-0
/
+13
2009-04-20
* Allow passing of material type to physics engine
Teravus Ovares
3
-19
/
+258
2009-04-19
Keep IsColliding updated for the recent changes in ScenePresence so that walk...
idb
1
-0
/
+3
2009-04-19
* Rudimentary angular motor implementation for the LSL Vehicle API
Teravus Ovares
2
-8
/
+84
2009-04-19
Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini...
Dahlia Trimble
1
-25
/
+18
2009-04-18
Add some documentation. (note this is *not* a thinly veiled attempt to increa...
Dahlia Trimble
1
-1
/
+3
2009-04-17
* A few fixes to the Linear Motor
Teravus Ovares
1
-15
/
+21
2009-04-17
* Add Implementation of Linear Motor and Linear friction from the LSL Vehicle...
Teravus Ovares
1
-9
/
+73
2009-04-17
* Set some minimum values to avoid divide by zero errors.
Teravus Ovares
1
-0
/
+14
2009-04-17
* Commit a few fixes to the Vehicle settings
Teravus Ovares
2
-13
/
+67
2009-04-16
* Remove some super experimental stuff in BulletDotNETPlugin since it was cau...
Teravus Ovares
3
-11
/
+18
2009-04-16
* Committing more BulletDotNETPlugin work
Teravus Ovares
3
-10
/
+315
2009-04-14
* Adding some organization of vehicle type stuff in the ODEPlugin.
Teravus Ovares
3
-183
/
+535
2009-04-14
* Commit a variety of fixes to bugs discovered while trying to fix the NaN si...
Teravus Ovares
1
-11
/
+100
2009-04-11
* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ...
Teravus Ovares
1
-2
/
+93
2009-04-11
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ...
Teravus Ovares
3
-17
/
+29
2009-04-10
* Adds Physical/Active Linkset support to BulletDotNETPlugin
Teravus Ovares
1
-108
/
+268
2009-04-10
* Tweak the character controller some more
Teravus Ovares
2
-191
/
+348
2009-04-09
* Whoops, never saved the BulletDotNETScene.. Last commit continued.....
Teravus Ovares
1
-1
/
+1
2009-04-09
* Changes the timstep of the bullet world
Teravus Ovares
2
-11
/
+12
2009-04-07
* Added finite testing to the character and object constructor
Teravus Ovares
2
-4
/
+35
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