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2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-30Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)1-0/+6
2012-10-30Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)1-1/+1
2012-10-30Make MeshAssetReceived private.Justin Clark-Casey (justincc)1-1/+1
2012-10-30correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)1-3/+2
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams4-15/+23
2012-10-23BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams1-3/+3
2012-10-22BulletSim: remove chatty debug message.Robert Adams2-2/+2
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams8-35/+51
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2-2/+8
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams8-36/+36
2012-10-22BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams1-2/+1
2012-10-22BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams3-319/+434
2012-10-20minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)1-3/+0
2012-10-20Fix minor issues from commit 28483150Justin Clark-Casey (justincc)1-12/+17
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams4-165/+240
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams6-35/+43
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams6-52/+57
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams5-161/+138
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams3-11/+6
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams6-93/+250
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov2-2/+51
2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-11BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams1-1/+1
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2-14/+2
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams3-11/+16
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2-11/+8
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams7-52/+74
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams7-29/+100
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams8-102/+132
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus1-2/+9
2012-10-09Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2-3/+9
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus2-8/+46
2012-10-03I propose that 0.5m/step change for linear velocity is too big of a change to...teravus1-1/+15
2012-10-02Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus1-4/+4
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2-14/+14
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams3-5/+64
2012-10-02BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams1-4/+6
2012-10-02BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams1-10/+8
2012-10-02BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams1-39/+57
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams3-22/+104
2012-10-02Correct my name in CONTRIBUTORS.txtRobert Adams1-35/+16
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams3-14/+7
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2-16/+16