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2008-06-30properly explaining each #pragma warning disableDr Scofield2-4/+6
massaging OSHttpRequestPump to not abort on exceptions...
2008-06-30disables spam-like debugging messages inadvertently left on in last commit ↵Dahlia Trimble1-1/+1
(oops)
2008-06-30Corrects Meshmerizer orientation of profile cut angles for ring type primDahlia Trimble1-2/+9
2008-06-30Corrects meshmerizer profile cut angle orientation for tube type primsDahlia Trimble1-0/+7
2008-06-28Altered prim description/debugging message code to be more warning friendlyDahlia Trimble1-33/+33
2008-06-28Mantis#1620. Applied Melanie's patchCharles Krinke1-32/+33
2008-06-28altered prior warning fix to Meshmerizer.cs to allow mesh debugging code to ↵Dahlia Trimble1-31/+32
function
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-1/+5
2008-06-27dr scofield's warnings safari:Dr Scofield8-82/+89
* commenting out unused variables
2008-06-26Minor refactoring of POS. Adds a Util.Clamp(x, min, max) function.Jeff Ames1-52/+19
2008-06-26Separate POS classes into mutiple files.Jeff Ames4-715/+822
2008-06-25Minor formatting cleanup.Jeff Ames2-20/+24
2008-06-25More svn properties. Minor cleanup in POS.Jeff Ames1-32/+47
2008-06-25Modifies box prim profile cut parameters to avoid angles which cause ↵Dahlia Trimble1-0/+11
spurious triangles in mesh
2008-06-21Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2-2/+18
Adds comments to some functions in Meshmerizer.cs.
2008-06-20* Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares1-0/+28
* Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
2008-06-19* Patch from Dahlia - 0001576: Exception of type ↵Teravus Ovares1-0/+4
'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia! * Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
2008-06-19* 0001571: (PATCH) patch to implement editable sphere meshes for ↵Teravus Ovares1-17/+111
meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!! * The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
2008-06-15* 0001558: [PATCH] Add support for full collision geometry feature set for ↵Teravus Ovares2-88/+296
linear path prims (patch attached) By Dahlia. Thanks Dahlia! * This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames1-10/+10
2008-06-09*Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen1-4/+10
stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
2008-06-04* Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares1-0/+9
ODEPlugin. This may, or may not fix anything.
2008-06-04* From DahliaTeravus Ovares1-21/+36
* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!!
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-10/+17
2008-06-02PATCH : 0001431: corrections to torus physical mesh for default hollow shape ↵Teravus Ovares2-19/+38
and taper orientation along path. --------- From Dahlia! Thanks Dahlia!!! the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
2008-06-02* While I couldn't reproduce it, I was able to see how it *might* happen, so ↵Teravus Ovares1-2/+5
therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.
2008-06-01* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and ↵Teravus Ovares2-60/+132
add path start and end to skew z offset of circular path prim meshes (PATCH attached) * Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch.. so I fixed that after applying this patch and PushX actually works now.
2008-05-30Update svn properties. Formatting cleanup.Jeff Ames2-25/+10
2008-05-29* Fixes a few taper/top-sheer situations that were previously having issues.Teravus Ovares1-2/+2
2008-05-29* Applying Dahlia's interim path curve patch. it adds initial support for ↵Teravus Ovares4-47/+669
some tori/ring parameters. Thanks Dahlia! * Some situations do not match the client's render of the tori, we know and are working on it. This is an initial support patch, so expect it to not be exact. * Some tapers are acting slightly odd. Will fix.
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares9-3/+76
2008-05-25* Yet another way to optimize the sculpt mesh generatorTeravus Ovares1-25/+25
2008-05-25* kill a potentially large float array.Teravus Ovares1-1/+1
2008-05-25* Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares3-5/+28
2008-05-22* Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵Teravus Ovares1-2/+12
fails.
2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-53/+46
types and null.
2008-05-17Formatting cleanup.Jeff Ames1-133/+21
2008-05-16* This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares7-48/+116
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
2008-05-16Formatting cleanup.Jeff Ames13-357/+285
2008-05-15* Adds various tweakable avatar control options to the OpenSim.ini.example.Teravus Ovares2-41/+70
2008-05-15* Added about half of the planned ODE physics options to OpenSim.ini.example.Teravus Ovares3-61/+133
* Some will do cool things, some will make your scene explode dramatically if you're not careful.
2008-05-15* Got rid of an old crufty sleep that was being called. Thanks for your ↵Teravus Ovares1-1/+1
support in load testing Adam's simulator was what pointed this old crufty sleep out. * Please, we need more load tests with profilers running. :D
2008-05-14* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid ↵Teravus Ovares8-10/+23
of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on * The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14More formatting cleanup.Jeff Ames2-4/+6
2008-05-14Formatting cleanup.Jeff Ames3-5/+4
2008-05-13* Some more bulletx physics fixes from Jed (DeepThink)Adam Frisby1-14/+14
2008-05-13* Fixed directory not found when saving Mesh previews (my bad, I was testing)Teravus Ovares1-1/+1
2008-05-13* Committing meshmerizer patch from Dahlia. Thanks Dahlia!Teravus Ovares1-185/+269
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-09* Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵Adam Frisby1-20/+29
Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares2-67/+187
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D