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2008-02-05Converted logging to use log4net.Jeff Ames11-76/+82
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-01* ODE:Fix copy and paste bug in space calculation limitsTeravus Ovares1-11/+7
2008-02-01Temporary try catch around calculateSpaceForGeom() , to see if it gets past ↵MW1-3/+10
mantis issue #435 (for now)
2008-02-01* Committing random physics stuff to the SVN for use laterTeravus Ovares1-0/+86
2008-02-01* Added more supported feature to particlesystems. While this appears to ↵Teravus Ovares1-1/+1
have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation * Added two new simstat counters in the simstat enum for the RCCS. (I'll find something cool to put in them) * fixed a time waster in ODEPlugin.cs
2008-01-30Updating ODE.NET as the version I used possibly caused the slowness.Teravus Ovares1-0/+2
2008-01-30* See if this helps Nebadon. Teravus Ovares1-8/+3
2008-01-30* This update restores *nix supportTeravus Ovares1-1/+8
* This stability optimization is disabled on Apple Computers until the .dylib library is updated.
2008-01-30* Experimental ODE Update to make ODE more stableTeravus Ovares3-4/+50
* WARNING: This update will break *nix support. Will be restored in the next revision
2008-01-29* Implemented grab and throw in ODE. It's a little strong still so toss ↵Teravus Ovares7-0/+100
gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-29* Commenting out the 'collision notifications' on BulletX, as there hasn't ↵Teravus Ovares1-2/+2
been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
2008-01-29* This fixes the stair issue that Sdague reported on *nix. Be aware that if ↵Teravus Ovares1-2/+11
you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.
2008-01-28* ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares1-1/+1
2008-01-28* Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares2-11/+38
experimental update.
2008-01-27* Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 ↵Teravus Ovares2-12/+13
substeps with fallback to 5 substeps when things get slow * Just to give you an idea of the difference .. previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow * *nix avatar may fall over again, *sorry*
2008-01-26* Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares1-2/+2
* Let me know if all your avatar are standup.
2008-01-25* Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey1-2/+2
* Please revert if this is wrong, Teravus
2008-01-24* Added Ubuntu to the OS detection routine. This seems to have helped on ↵Teravus Ovares1-1/+1
Debian.
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ↵Teravus Ovares1-26/+38
instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares1-1/+1
Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
2008-01-22Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares1-2/+18
2008-01-19* Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares2-5/+90
spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
2008-01-18* Return of the avatar wobble.Teravus Ovares1-35/+43
2008-01-18* Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares1-1/+1
2008-01-18* Friction reduction update. Teravus Ovares1-3/+3
* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is....
2008-01-18* ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2-26/+43
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
2008-01-17* Added llApplyImpulse in the global frame. The object must be physical ↵Teravus Ovares1-0/+31
before this'll do anything. Be careful with this function as it's easy to loose prim.
2008-01-15* Mother of all commits:Adam Frisby3-3/+3
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14* First pass at collidable linksetsTeravus Ovares1-1/+3
* There will be bugs, you can count on that. To avoid them, set the linksets phantom * After region restart, the linksets restore in a non collidable state. * Linksets can but shouldn't be made physical with the physical checkbox or when you unlink them, they tend to explode. * After creating a linkset, you have to move the linkset or set it phantom and not phantom for it to become collidable. * There's a few ParentGroup references that need to be refactored.
2008-01-13* HeightField handling update in ODE. Should improve the terrain pits. So ↵Teravus Ovares1-7/+118
far, only windows lib updated. Need to do the Linux version. * Update also checked into opensim-libs
2008-01-13* Removed a debug message that I left in there....Teravus Ovares1-1/+1
2008-01-13* Fixed an overflow in the land managerTeravus Ovares2-98/+369
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
2008-01-12* Added some of the finer control points to POS such asTeravus Ovares1-0/+7
** jumping ** crouching ** landing on prim
2008-01-12*ech one thing didn't save from the last commitTeravus Ovares1-2/+2
2008-01-05* Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares1-2/+2
* Border crossings within the same opensim instance seem better.
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2-17/+17
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares1-13/+4
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-27* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE ↵Teravus Ovares1-6/+19
errors, etc.
2007-12-27* Optimized usingslbsa7126-773/+862
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares3-31/+66
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26* Coded around another Null packet sent by the packet poolTeravus Ovares1-9/+27
* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-26* Added a -val heightfield value limiter so giant pits of death don't cause ↵Teravus Ovares1-1/+5
avatar to go into an endless plunge to the middle of the earth.
2007-12-26* Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares1-7/+7
button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-24* ODE: now using the 10.00000638 density value on prim.Teravus Ovares1-12/+30
2007-12-22* Fixed general avatar bounciness in ODE Teravus Ovares1-1/+20
* Craggy terrain mishandling by ODE still occasionally causes point bounciness
2007-12-22* Added smoother handling of interpenetrating physical objects.Teravus Ovares2-21/+68
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
2007-12-19* Re-did the mass calculations in ODE for Prim Teravus Ovares7-17/+303
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
2007-12-19Misc. cleanup:Jeff Ames3-55/+53
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-15* Added an Avatar control tweak that disables the PID controller in certain ↵Teravus Ovares2-21/+55
circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around.
2007-12-13Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames1-7/+0
looks okay, and doesn't seem to break anything. Just move around to stand up.