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2011-04-29Fix crash when [Mesh] section is missing from configuration filesDan Lake1-1/+2
2011-04-21Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall1-1/+2
2011-04-19fix meshing failure on sculpt maps smaller than 64x64dahlia1-3/+10
2011-04-12force mesh proxy for simple box prims with path cutdahlia2-0/+6
2011-01-28Comment a very spammy debug message that was being output directly to console.Melanie1-1/+1
My last fox that makes bumping into sim borders/bans work makes this spam endlessly.
2011-01-20Fix drift of static prim.Kitto Flora1-1/+13
2011-01-04Revise Materials properties; Fix Double-Click Autopilot; Allow non-script ↵Kitto Flora2-227/+209
sit positions >= 0.1M; Add llLookAt(); Comment out spammy bad adjacent sim message.
2010-12-29Fix av/prim eject problem.Kitto Flora1-45/+60
2010-12-24This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ↵Diva Canto1-0/+5
100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
2010-12-23* Re-Adding Scene TimeDilation to Object Update Packets.Teravus Ovares (Dan Olivares)1-0/+19
* Added Calculating Time Dilation in the OdePlubin * When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise. * Time Dilation on the update is calculated when the EntityUpdate object is created. The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire. Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-20Update materials parameters.Kitto Flora1-92/+108
2010-12-11Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2-153/+61
2010-12-10minor: remove some compiler warningsJustin Clark-Casey (justincc)2-2/+2
2010-12-03Fix spurious Av move when clothing item worn or removed.Kitto Flora1-1/+1
2010-11-24catch an exception when a mesh asset header cant be decodeddahlia1-2/+9
2010-10-24* Updated libomv to r3461Latif Khalifa1-2/+2
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-20fix combining of multiple physics submeshesdahlia1-3/+4
2010-10-18remove some cruft from last commitdahlia1-8/+0
2010-10-18initial support for meshies physics. Must set ini option ↵dahlia1-43/+94
UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
2010-10-15one more silly line ending thing.... *If you have problems, fetch the tree ↵Teravus Ovares (Dan Olivares)1-71/+71
and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14one more silly line ending thing....Teravus Ovares (Dan Olivares)1-71/+71
*If you have problems, fetch the tree and rebase.
2010-10-14more work in progress on mesh physics - still non-functionaldahlia1-2/+67
2010-10-14laying some groundwork for mesh physicsdahlia1-70/+80
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia1-1/+2
caching for meshing
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
Thank you.
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
Thank you.
2010-10-02Replace CalculateMass with a better, contributed versionMelanie1-243/+228
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26Merge MasterMelanie4-8/+18
2010-09-26adding configurable j2kDecodeCache pathBlueWall4-8/+18
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
2010-09-25Experimental locking of taint processingMelanie1-76/+80
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-06Falling animation fix, comment out instrumentation.Kitto Flora2-10/+29
2010-09-02Fixes to JUMP system.Kitto Flora1-2/+5
2010-08-04Fixes fresh hollowed prim collision shape.Kitto Flora1-3/+3
2010-08-03Fix some more issues causing regions with corrupt sculpts to freeze.Tom1-7/+20
2010-08-03Catch a meshing exception caused by corrupt or missing sculpt maps, and mark ↵Tom1-2/+11
the prim as "mesh failed" so it doesn't try meshing continuously
2010-08-03Revert "Catch meshing error in Meshmerizer"Melanie Thielker1-15/+7
This reverts commit 8f2986bc6a438ea9f5de912a5b76a196e7933175. In favor of a fix that tells us where the issue is instead of eating the error
2010-08-02Catch meshing error in MeshmerizerTom1-7/+15
2010-07-16Fix llSetForecAndTorque([0]) stops linear motion. Mantis #187Kitto Flora1-0/+9
2010-07-13Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes ↵Kitto Flora3-60/+103
occasional collision event failure. ChOde only.
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. ↵Diva Canto1-1/+10
Doesn't solve #4777.
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵Diva Canto1-10/+1
Trying to fix mantis #4777
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵Diva Canto1-0/+1
fix mantis #4777
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
anymore on a bad sculpt