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2007-09-21physics-related fixes; should stabilize border crossingsdan miller1-3/+11
2007-09-18RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller1-1/+4
2007-09-13ODE: no more slippin' & slidin'dan miller1-4/+24
2007-09-12I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague1-1/+1
2007-09-11remove autogenerated filesSean Dague1-66/+0
2007-09-11Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW1-90/+485
2007-09-10mass update of urls in source code to new websiteSean Dague13-13/+13
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller1-0/+4
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2-2/+1
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller1-22/+33
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-28Applied danx0r's ODE patch [mantis number 340].MW1-86/+102
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW7-7/+7
2007-08-26Danxors patch for >30prims with ODETedd Hansen1-8/+4
2007-08-23Added RemovePrim method to the physics plugins interface.MW4-1/+27
2007-08-23Implemented Resize Method in OdePrim.MW1-3/+7
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2-2/+37
2007-08-19More prep work for adding prims to ODE physicsBrian McBee4-33/+96
2007-08-18starting to add bits and pieces to physics prims that we will eventually need...Brian McBee4-11/+33
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...Brian McBee1-5/+5
2007-07-30mass update of files to have native line endingsSean Dague1-65/+65
2007-07-29Deleting objects should now work. But beware they aren't send to your trash f...MW1-192/+194
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-34/+28
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all p...Adam Frisby1-2/+2
2007-07-22Think I've recovered my deleted files, so hopefully it works now. MW1-0/+66
2007-07-19* More cleaningAdam Frisby1-0/+2
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-31/+0
2007-07-16* working on RegionApplicationBaselbsa711-2/+2
2007-07-16changed to native line ending encodingSean Dague13-2444/+2444
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW2-0/+590
2007-07-08* By popular demand, all generated build files are now deleted. Somebody shou...lbsa718-574/+0
2007-07-04A bit more work on Building tools/support.MW4-5/+5
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa7111-46/+29
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
2007-07-01Started change to having SceneObject and then that having child Primitives wh...MW1-0/+8
2007-06-29* Applying Danx0r's BasicPhysics update.Adam Frisby1-16/+23
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW4-0/+175
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen4-48/+0