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2007-08-19More prep work for adding prims to ODE physicsBrian McBee4-33/+96
2007-08-18starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee4-11/+33
need for collisions. not hooked in yet.
2007-08-11Applied danx0r 's ODE patch [mantis issue 263]MW1-20/+21
2007-08-03OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee1-5/+5
OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
2007-07-30mass update of files to have native line endingsSean Dague1-65/+65
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW1-192/+194
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby1-34/+28
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-2/+2
projects combined, all 'never used' things)
2007-07-22Think I've recovered my deleted files, so hopefully it works now. MW1-0/+66
2007-07-19* More cleaningAdam Frisby1-0/+2
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-31/+0
2007-07-16* working on RegionApplicationBaselbsa711-2/+2
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague13-2444/+2444
2007-07-13Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2-0/+590
haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa718-574/+0
should make sure the wiki is updated.
2007-07-04A bit more work on Building tools/support.MW4-5/+5
updated Axiom.MathLib.dll.
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa7111-46/+29
* added some licensing info
2007-07-02Applied Darok's PhysicsVector ToString patchMW1-0/+5
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712-38/+38
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-0/+8
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-06-29* Applying Danx0r's BasicPhysics update.Adam Frisby1-16/+23
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW4-0/+175
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen4-48/+0
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now