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2013-08-14BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2-2/+6
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams5-5/+23
2013-08-13BulletSim: move the creation of the avatar movement actor creating toRobert Adams1-7/+7
2013-08-12BulletSim: add check in avatar stair step code to verify the collisionRobert Adams4-13/+26
2013-08-08BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2-4/+12
2013-08-02BulletSim: When converting linkset types, don't try to change the listRobert Adams1-9/+20
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams8-2/+99
2013-08-02BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams3-86/+174
2013-07-30BulletSim: distribute vehicle physical settings to all members ofRobert Adams3-43/+61
2013-07-30BulletSim: make density display and return value consistant with howRobert Adams3-8/+22
2013-07-23BulletSim: Turn on center-of-mass calculation by default.Robert Adams2-5/+7
2013-07-23Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams3-7/+59
2013-07-23Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams1-2/+15
2013-07-23Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2-12/+33
2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams5-18/+121
2013-07-23Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2-0/+15
2013-07-23Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams3-23/+64
2013-07-22Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams3-64/+23
2013-07-22Revert "Add experimental stubs for an extension function interface on both"Robert Adams2-15/+0
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams5-121/+18
2013-07-22Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2-33/+12
2013-07-22Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams1-15/+2
2013-07-22Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams3-59/+7
2013-07-22BulletSim: Add logic to linksets to change physical properties forRobert Adams3-7/+59
2013-07-22BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams1-2/+15
2013-07-22BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2-12/+33
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams5-18/+121
2013-07-22Add experimental stubs for an extension function interface on bothRobert Adams2-0/+15
2013-07-22BulletSim: freshen up the code for constraint based linksets.Robert Adams3-23/+64
2013-07-18BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2-5/+20
2013-07-17BulletSim: fix small bug where everything looked like it was collidingRobert Adams2-6/+10
2013-07-09BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2-16/+34
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams4-138/+146
2013-07-08minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2-2/+1
2013-07-07BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon1-15/+16
2013-07-07BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams1-6/+2
2013-07-07BulletSim: rename position and orientation variables to remove theRobert Adams3-95/+71
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams5-29/+70
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams4-101/+51
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams4-20/+39
2013-07-06BulletSim: non-functional updates. Comments and formatting.Robert Adams4-43/+67
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2-2/+2
2013-06-30BulletSim: fix an occasional crash with flushing log files.Robert Adams1-4/+2
2013-06-30BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2-32/+70
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams3-15/+8
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams5-19/+98
2013-06-30BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams1-3/+3
2013-06-21BulletSim: move new linear deflection code to own routine.Robert Adams1-29/+35
2013-06-20BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon1-5/+33
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2-5/+42