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2007-11-15* ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares1-97/+146
2007-11-14* ODE removes an unnecessary lock.Teravus Ovares1-3/+2
2007-11-14* Removes the console enumeration errors on sim start.Teravus Ovares1-10/+20
2007-11-14* Should help avatar climb steps betterTeravus Ovares1-22/+54
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-2/+66
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-22/+43
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares5-4/+51
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares5-25/+251
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares1-3/+20
2007-11-12set svn:eol-style, reset default configJeff Ames1-74/+74
2007-11-12* Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2-0/+84
2007-11-11set svn:eol-styleJeff Ames8-1741/+1741
2007-11-10removed OdePlugin/Meshing directoryJeff Ames6-1522/+0
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares14-57/+1953
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares1-1/+2
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares5-5/+56
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2-4/+37
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares1-1/+1
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2-16/+97
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares5-14/+76
2007-11-06* fix for Bug 563Teravus Ovares2-2/+9
2007-11-05physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller1-0/+1
2007-11-05physical prims dan miller1-75/+452
2007-11-05adding missing ODE files for meshdan miller4-0/+841
2007-11-05prim cuts in ODEdan miller8-508/+499
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok1-51/+24
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok6-47/+90
2007-11-01* Diuerse beavtificatemslbsa712-3/+4
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-10-31made illogical bitwise operations logicalJeff Ames1-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke5-39/+142
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa7115-1268/+1068
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW6-6/+6
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
2007-10-22* Major ass commit.Adam Frisby1-1/+1
2007-10-17this might help with ODE errors. Or maybe not. YMMVdan miller1-1/+1
2007-10-15* Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa712-0/+58
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax1-1/+0
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-4/+49
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller2-99/+378
2007-10-05getting all our line endings consistant againSean Dague1-560/+560
2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0