| Commit message (Expand) | Author | Files | Lines |
2012-06-04 | fix addforce/impulse. | UbitUmarov | 1 | -3/+3 |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 |
2012-06-01 | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-06-01 | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 1 | -1/+16 |
2012-06-01 | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 1 | -7/+46 |
2012-06-01 | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 1 | -7/+36 |
2012-06-01 | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 1 | -13/+1 |
2012-06-01 | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-06-01 | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 1 | -7/+31 |
2012-06-01 | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 1 | -9/+21 |
2012-06-01 | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 1 | -7/+21 |
2012-06-01 | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 1 | -4/+22 |
2012-06-01 | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2012-06-01 | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 1 | -9/+4 |
2012-06-01 | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 1 | -9/+9 |
2012-06-01 | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 1 | -5/+34 |
2012-06-01 | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 1 | -19/+13 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2 | -10/+143 |
2012-05-30 | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 1 | -3/+4 |
2012-05-30 | Guard setting the building flag | Melanie | 1 | -0/+4 |
2012-05-30 | Whitespace fix | Melanie | 1 | -1/+1 |
2012-05-29 | fix physics not reporting collisions only with terrain | UbitUmarov | 1 | -0/+1 |
2012-05-28 | fix avatars collisions on sim crossings and other few cases where freemove()... | UbitUmarov | 1 | -2/+1 |
2012-05-28 | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 1 | -7/+6 |
2012-05-28 | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 1 | -29/+25 |
2012-05-28 | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 1 | -2/+0 |
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 3 | -29/+33 |
2012-05-21 | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 1 | -0/+2 |
2012-05-21 | try to let avas climb higher steps. Will only work in some cases, may have b... | UbitUmarov | 2 | -9/+75 |
2012-05-20 | minor changes | UbitUmarov | 3 | -32/+24 |
2012-05-19 | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 3 | -125/+145 |
2012-05-19 | fix character IsPhysical | UbitUmarov | 1 | -1/+1 |
2012-05-19 | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 3 | -1/+13 |
2012-05-18 | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-05-17 | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 1 | -2/+8 |
2012-05-15 | ubitODE: if stopped having collisions do report zero colisions once, so colli... | UbitUmarov | 2 | -9/+43 |
2012-05-15 | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 1 | -2/+25 |
2012-05-13 | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 1 | -4/+5 |
2012-05-12 | ubitODE let vehicles responde faster to changes of some parameters like motor... | UbitUmarov | 1 | -12/+13 |
2012-05-12 | ubitODE reduced again a bit the max allowed correction velocity on colisions... | UbitUmarov | 1 | -1/+1 |
2012-05-12 | ubitODE: trial workaround for avatar colisions | UbitUmarov | 1 | -6/+49 |
2012-05-11 | revert terminal vel reduction. It helped but not efective | UbitUmarov | 1 | -2/+2 |
2012-05-10 | reduce avatars terminal velocity to less than 30m/s or colisions with basic b... | UbitUmarov | 2 | -6/+9 |
2012-05-10 | ubitode: changes to vehicles servos | UbitUmarov | 1 | -100/+154 |
2012-05-07 | minor change to linear motor decay | UbitUmarov | 1 | -11/+17 |
2012-05-05 | UbitODE: reduced the diference btw dinamic and static friction, making dinami... | UbitUmarov | 1 | -17/+17 |
2012-05-05 | ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()... | UbitUmarov | 1 | -4/+91 |
2012-05-05 | force lower avatar density for testing | UbitUmarov | 1 | -0/+4 |
2012-05-04 | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi... | UbitUmarov | 1 | -2/+4 |
2012-05-02 | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 1 | -5/+6 |