| Commit message (Expand) | Author | Files | Lines |
2013-06-30 | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2 | -2/+2 |
2013-06-30 | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 1 | -4/+2 |
2013-06-30 | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2 | -32/+70 |
2013-06-30 | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 3 | -15/+8 |
2013-06-30 | BulletSim: a better version of llMoveToTarget that doesn't go crazy. | Robert Adams | 5 | -19/+98 |
2013-06-30 | BulletSim: add inTaintTime parameter to collision cache clear function. | Robert Adams | 1 | -3/+3 |
2013-06-21 | BulletSim: move new linear deflection code to own routine. | Robert Adams | 1 | -29/+35 |
2013-06-20 | BulletSim: Implementation of Linear Deflection, it is a partial help for the ... | Vegaslon | 1 | -5/+33 |
2013-06-20 | BulletSim: rework velocity updating when not colliding and not flying | Robert Adams | 2 | -5/+42 |
2013-06-11 | BulletSim: when meshing or asset fetching fails, include position | Robert Adams | 2 | -14/+30 |
2013-06-10 | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 4 | -34/+51 |
2013-06-05 | BulletSim: default PhysicsTimeStep to same as the simulator's | Robert Adams | 1 | -1/+1 |
2013-06-05 | BulletSim: fix corner case when rebuilding a compound linkset while | Robert Adams | 1 | -11/+46 |
2013-06-01 | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 3 | -73/+209 |
2013-05-28 | BulletSim: don't zero motion when changing vehicle type. | Robert Adams | 1 | -1/+4 |
2013-05-27 | BulletSim: default using mesh asset hulls to 'true'. This means that, | Robert Adams | 1 | -2/+2 |
2013-05-26 | BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs | Robert Adams | 1 | -1/+1 |
2013-05-24 | Meshmerizer: remember to add the copied hull verts to the list of hulls. | Robert Adams | 1 | -0/+1 |
2013-05-24 | BulletSim: add VehicleInertiaFactor to allow modifying inertia. | Robert Adams | 2 | -1/+5 |
2013-05-24 | BulletSim: properly set mesh hash key in use tracking structure. | Robert Adams | 1 | -1/+4 |
2013-05-24 | Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. | Robert Adams | 1 | -3/+6 |
2013-05-24 | change a hull debugging message to Debug instead of Info | dahlia | 1 | -1/+1 |
2013-05-24 | correct some errors in decoding of mesh asset convex decomposition data | dahlia | 1 | -53/+83 |
2013-05-23 | add decoder for bounding convex hull | dahlia | 1 | -4/+53 |
2013-05-23 | Add DEBUG level logging in Meshmerizer for mesh parsing. There is | Robert Adams | 1 | -2/+25 |
2013-05-23 | BulletSim: add locking around Meshmerizer use to eliminate possible race | Robert Adams | 1 | -145/+157 |
2013-05-22 | BulletSim: correct errors caused by misspelled INI parameter spec. | Robert Adams | 2 | -4/+7 |
2013-05-22 | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2 | -4/+54 |
2013-05-22 | BulletSim: fix problem with walking up stairs that are oriented | Robert Adams | 1 | -2/+9 |
2013-05-21 | Revert "BulletSim: add code to experimentally use asset hull data." | Robert Adams | 2 | -54/+4 |
2013-05-21 | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2 | -4/+54 |
2013-05-21 | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 7 | -14/+167 |
2013-05-18 | fix error in hull point indexing | dahlia | 1 | -1/+1 |
2013-05-18 | remove duplicate hull scaling | dahlia | 1 | -3/+3 |
2013-05-18 | add prototype code to decode convex hulls from mesh assets. Please do not use... | dahlia | 1 | -21/+110 |
2013-05-17 | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2 | -8/+12 |
2013-05-15 | fall back to using a display mesh for physics proxy if no physics_mesh entry ... | dahlia | 1 | -0/+4 |
2013-05-14 | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you... | Vegaslon | 1 | -2/+5 |
2013-05-13 | BulletSim: add a lock to try and catch a native shape creation/destruction | Robert Adams | 1 | -2/+7 |
2013-05-13 | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 2 | -4/+32 |
2013-05-13 | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 2 | -1/+5 |
2013-05-10 | BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie | Robert Adams | 1 | -2/+6 |
2013-05-07 | Bulletsim: and the rotational friction. | Vegaslon | 1 | -3/+5 |
2013-05-07 | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 1 | -3/+5 |
2013-05-06 | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 1 | -7/+7 |
2013-05-06 | BulletSim: properly free references to simple convex hull shapes. Didn't | Robert Adams | 1 | -8/+37 |
2013-05-06 | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 1 | -6/+6 |
2013-05-06 | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 7 | -67/+47 |
2013-05-06 | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2 | -191/+94 |
2013-05-06 | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 3 | -10/+28 |