| Commit message (Expand) | Author | Files | Lines |
2012-03-26 | BulletSim: make avatar animations update properly. | Robert Adams | 3 | -9/+48 |
2012-03-26 | BulletSim: fix typo introducted by previous checkins (git merge sometimes mak... | Robert Adams | 1 | -3/+0 |
2012-03-23 | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F... | Robert Adams | 1 | -2/+2 |
2012-03-23 | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 1 | -4/+32 |
2012-03-23 | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim... | Robert Adams | 2 | -0/+43 |
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 3 | -15/+11 |
2012-03-23 | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2 | -17/+17 |
2012-03-23 | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2 | -3/+9 |
2012-03-23 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 |
2012-03-23 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 |
2012-03-23 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 |
2012-03-22 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 3 | -15/+11 |
2012-03-21 | BulletSim: update TODO list. Rearrange code for readability. Add per object f... | Robert Adams | 2 | -17/+17 |
2012-03-21 | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc... | Robert Adams | 2 | -3/+9 |
2012-03-21 | BulletSim: set buoyancy in only one place | Robert Adams | 1 | -5/+3 |
2012-03-21 | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2 | -7/+16 |
2012-03-21 | BulletSim: Update list of TODO tasks | Robert Adams | 1 | -0/+13 |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2 | -8/+16 |
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 1 | -10/+16 |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-02-21 | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 1 | -14/+1 |
2012-02-21 | Remove PhysXPlugin and wrappers. | Justin Clark-Casey (justincc) | 5 | -1001/+0 |
2012-02-18 | Report an error if the required native Windows ODE library can't be found. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2012-02-18 | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 2 | -3/+24 |
2012-02-16 | Comment out "experimental" log message printed out whenever a physics mesh wa... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-02-11 | correct the default avatar_terminal_velocity value that I accidentally left i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-02-11 | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 2 | -1/+53 |
2012-01-25 | Update BulletSim.dll with some interface changes and tuning (see opensim-libs... | Robert Adams | 2 | -6/+31 |
2012-01-25 | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 2 | -1/+32 |
2012-01-24 | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 2 | -12/+27 |
2012-01-02 | Adding commented out log messages and some minor formatting for future bug hu... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-12-22 | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 10 | -34/+13 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 10 | -34/+13 |
2011-12-20 | Fixed bug of avie going under the terrain when crossing regions in certain di... | Diva Canto | 1 | -2/+2 |
2011-12-16 | Comment out accidentally left in "Adding physics prim" log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-15 | Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con... | Justin Clark-Casey (justincc) | 1 | -5/+0 |
2011-12-15 | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 3 | -18/+25 |
2011-12-15 | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2 | -8/+24 |
2011-12-14 | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 1 | -1/+8 |
2011-12-14 | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 1 | -13/+6 |
2011-12-14 | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... | Justin Clark-Casey (justincc) | 1 | -45/+14 |
2011-12-12 | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-11-29 | minor: remove mono compile warning, a Vector3 can never be null since it's a ... | Justin Clark-Casey (justincc) | 1 | -9/+6 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -8/+8 |
2011-11-22 | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 1 | -23/+33 |
2011-11-22 | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 1 | -6/+1 |