| Commit message (Expand) | Author | Files | Lines |
2012-12-08 | BulletSim: set material properties for static objects. Move Linkset.MakeStati... | Robert Adams | 2 | -11/+24 |
2012-12-08 | BulletSim: fix small problem with setting size/scale of native shapes which c... | Robert Adams | 1 | -6/+9 |
2012-12-08 | BulletSim: update comments and add more to TODO list. | Robert Adams | 2 | -4/+10 |
2012-12-06 | BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction, | Robert Adams | 2 | -83/+130 |
2012-12-06 | BulletSim: update and add to the TODO list. | Robert Adams | 1 | -31/+56 |
2012-12-06 | BulletSim: add detail logging detail flag so I don't have to comment and unco... | Robert Adams | 1 | -27/+34 |
2012-12-06 | BulletSim: only check position sanity if the prim is physical -- the user can... | Robert Adams | 1 | -3/+1 |
2012-12-06 | BulletSim: add values for material friction and restitution. Fix line endings... | Robert Adams | 1 | -191/+185 |
2012-12-06 | BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle... | Robert Adams | 1 | -14/+28 |
2012-12-06 | BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f... | Robert Adams | 2 | -20/+38 |
2012-12-03 | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 7 | -80/+95 |
2012-12-03 | BulletSim: rework angular corrections to remove any hybrid code and compute a... | Robert Adams | 4 | -111/+115 |
2012-12-03 | BulletSim: add stubs for generalization of preStep actions. Will eventually r... | Robert Adams | 2 | -3/+22 |
2012-12-03 | BulletSim: begin tracking a TODO list. There just are so many things to remem... | Robert Adams | 1 | -0/+112 |
2012-12-03 | BulletSim: revert angular vertical attraction from motor to code. The motor c... | Robert Adams | 1 | -47/+19 |
2012-12-03 | BulletSim: format vehicle detail logging messages so vehicle changs are group... | Robert Adams | 2 | -17/+17 |
2012-12-03 | BulletSim: localize vehicle property setting so the vehicle prim is only upda... | Robert Adams | 1 | -33/+128 |
2012-12-01 | BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB... | Robert Adams | 4 | -10/+15 |
2012-11-29 | BulletSim: remove time scaling of computed vehicle absolute velocity since Bu... | Robert Adams | 3 | -48/+73 |
2012-11-29 | BulletSim: add copyright header where it is missing. Remove some unnecessary ... | Robert Adams | 2 | -3/+31 |
2012-11-29 | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 4 | -10/+26 |
2012-11-29 | BulletSim: reverse direction of hover correction. Removes problem with vehicl... | Robert Adams | 1 | -8/+8 |
2012-11-28 | BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B... | Robert Adams | 1 | -3/+15 |
2012-11-28 | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 7 | -22/+63 |
2012-11-28 | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 2 | -1/+9 |
2012-11-27 | BulletSim: reorganize linear movement routine into separate subroutines enabl... | Robert Adams | 1 | -58/+79 |
2012-11-27 | BulletSim: fix terrain mesh generation for problem with regions that have une... | Robert Adams | 1 | -6/+16 |
2012-11-27 | BulletSim: reorganize angular movement routine into separate subroutines enab... | Robert Adams | 1 | -95/+114 |
2012-11-27 | BulletSim: implementation of vertical attraction motor. | Robert Adams | 1 | -41/+62 |
2012-11-27 | BulletSim: add 'infinite' timescale that does not reduce motor target or fric... | Robert Adams | 1 | -10/+27 |
2012-11-26 | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 4 | -59/+26 |
2012-11-25 | BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa... | Robert Adams | 1 | -60/+64 |
2012-11-25 | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t... | Robert Adams | 1 | -2/+2 |
2012-11-25 | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U... | Robert Adams | 1 | -89/+40 |
2012-11-25 | BulletSim: add ToString override to BSVMotor. | Robert Adams | 1 | -1/+6 |
2012-11-25 | BulletSim: add BSVMotor as BSDynamics linear motor. | Robert Adams | 2 | -27/+74 |
2012-11-25 | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ... | Robert Adams | 2 | -18/+17 |
2012-11-25 | BulletSim: small change to add position correction force with AddForce rather... | Robert Adams | 2 | -16/+22 |
2012-11-25 | BulletSim: complete vector motor. Correct line endings. | Robert Adams | 1 | -104/+129 |
2012-11-25 | BulletSim: add terrain collision margin and vehicle angular damping | Robert Adams | 1 | -0/+7 |
2012-11-25 | BulletSim: add parameter for terrain collision margin. | Robert Adams | 3 | -54/+45 |
2012-11-25 | BulletSim: Add tables and initialization for different attributes for differe... | Robert Adams | 2 | -0/+198 |
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which automati... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 11 | -54/+54 |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 6 | -21/+39 |
2012-11-21 | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... | Robert Adams | 2 | -76/+44 |
2012-11-21 | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 3 | -5/+46 |
2012-11-21 | BulletSim: fix line endings to be all Linux style (windows style keeps creepi... | Robert Adams | 2 | -454/+454 |
2012-11-21 | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 4 | -36/+253 |
2012-11-21 | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 4 | -181/+327 |