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2012-12-13BulletSim: correct line endings in new BulletSimData.cs file.Robert Adams1-282/+282
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams7-205/+308
2012-12-13BulletSim: remove extra linkset rebuilds.Robert Adams1-18/+36
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams4-24/+27
2012-12-12BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2-33/+49
2012-12-12BulletSim: updates and rearrangement of the TODO list.Robert Adams1-14/+33
2012-12-12BulletSim: do not return the current velocity for targetVelocity.Robert Adams1-0/+11
2012-12-11BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams1-4/+4
2012-12-11BulletSim: protect character property setting to remove crash from taints set...Robert Adams2-21/+42
2012-12-11BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams3-20/+45
2012-12-11BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams1-2/+2
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams4-8/+22
2012-12-11BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams1-1/+8
2012-12-10BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2-5/+7
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams12-38/+155
2012-12-09BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams1-3/+6
2012-12-09BulletSim: adjust friction and restitution based on material type.Robert Adams2-5/+17
2012-12-08BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2-11/+24
2012-12-08BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams1-6/+9
2012-12-08BulletSim: update comments and add more to TODO list.Robert Adams2-4/+10
2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2-83/+130
2012-12-06BulletSim: update and add to the TODO list.Robert Adams1-31/+56
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams1-3/+1
2012-12-06BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams1-191/+185
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams1-14/+28
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2-20/+38
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams7-80/+95
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams4-111/+115
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2-3/+22
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams1-0/+112
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams1-47/+19
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2-17/+17
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams1-33/+128
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams4-10/+15
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams3-48/+73
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2-3/+31
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams4-10/+26
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams1-8/+8
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams1-3/+15
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams7-22/+63
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2-1/+9
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams1-58/+79
2012-11-27BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams1-6/+16
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams1-95/+114
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams1-10/+27
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams4-59/+26
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams1-60/+64
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2