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My fork of OpenSim for IG and MG, called SledjChisl.
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2013-04-09
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
3
-94
/
+183
2013-04-09
BulletSim: fix problem where large sets of mega-regions weren't registering
Robert Adams
1
-3
/
+3
2013-04-08
BulletSim: moving comments around. No functional change.
Robert Adams
3
-10
/
+11
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
10
-123
/
+137
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
11
-636
/
+1078
2013-04-02
BulletSim: create axis lock constraint with proper orientation and
Robert Adams
1
-4
/
+2
2013-04-01
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
3
-6
/
+20
2013-04-01
BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
1
-15
/
+18
2013-03-31
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
1
-1
/
+8
2013-03-31
BulletSim: not quite functional axis lock code.
Robert Adams
5
-35
/
+43
2013-03-31
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
1
-23
/
+23
2013-03-31
BulletSim: fix line endings in BSActor*
Robert Adams
2
-291
/
+302
2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
5
-112
/
+149
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
4
-74
/
+311
2013-03-28
BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
5
-22
/
+35
2013-03-28
BulletSim: tweaks to terrain boundry computation. No functional changes.
Robert Adams
1
-21
/
+29
2013-03-26
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
1
-52
/
+64
2013-03-25
BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
1
-3
/
+45
2013-03-25
BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
1
-5
/
+16
2013-03-25
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
3
-11
/
+24
2013-03-25
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2
-14
/
+74
2013-03-19
BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
1
-1
/
+1
2013-03-19
BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
4
-18
/
+189
2013-03-19
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
4
-1
/
+23
2013-03-16
BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2
-7
/
+12
2013-03-16
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
1
-16
/
+17
2013-03-15
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
1
-1
/
+1
2013-03-09
BulletSim: remove the ability for avatars to fly off the edge of
Robert Adams
4
-23
/
+117
2013-03-06
Add regression test for presence crossing between regions on the same simulator.
Justin Clark-Casey (justincc)
1
-2
/
+7
2013-03-01
BulletSim: more things into the TODO list.
Robert Adams
1
-1
/
+6
2013-03-01
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
3
-14
/
+57
2013-02-26
BulletSim: fix crash around race condition when a mesh asset cannot
Robert Adams
2
-8
/
+12
2013-02-25
BulletSim: tweeks to make avatar jump work better.
Robert Adams
1
-4
/
+6
2013-02-21
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
5
-33
/
+68
2013-02-19
Deleted all AssemblyFileVersion directives
Diva Canto
3
-3
/
+3
2013-02-17
BulletSim: experimental lock axis code using constraints. Not enabled
Robert Adams
2
-22
/
+74
2013-02-17
BulletSim: add calls for creating all the different Bullet constraint types.
Robert Adams
5
-47
/
+338
2013-02-17
BulletSim: rework parameter setting for different types of values
Robert Adams
5
-394
/
+348
2013-02-16
BulletSim: fix physical object appearing to slowly float off when
Robert Adams
1
-1
/
+1
2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
7
-25
/
+150
2013-02-12
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
8
-124
/
+162
2013-02-08
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
2
-0
/
+7
2013-02-08
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2
-16
/
+12
2013-02-08
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
5
-18
/
+25
2013-02-08
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
8
-225
/
+109
2013-02-08
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2
-0
/
+297
2013-02-07
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2
-30
/
+28
2013-02-07
BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
1
-5
/
+10
2013-02-07
BulletSim: add user setting of friction, density and restitution.
Robert Adams
3
-27
/
+94
2013-02-07
Add some more code from Avination. This changes physics actor stuff around
Melanie
2
-3
/
+13
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