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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Files
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2013-02-12
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
7
-25
/
+150
2013-02-12
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
8
-124
/
+162
2013-02-08
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
2
-0
/
+7
2013-02-08
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2
-16
/
+12
2013-02-08
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
5
-18
/
+25
2013-02-08
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
8
-225
/
+109
2013-02-08
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2
-0
/
+297
2013-02-07
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2
-30
/
+28
2013-02-07
BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
1
-5
/
+10
2013-02-07
BulletSim: add user setting of friction, density and restitution.
Robert Adams
3
-27
/
+94
2013-02-07
Add some more code from Avination. This changes physics actor stuff around
Melanie
2
-3
/
+13
2013-02-07
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
1
-5
/
+0
2013-02-07
Add plumbing for physics properties to get to the physics engine.
Robert Adams
1
-0
/
+5
2013-02-07
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
3
-29
/
+52
2013-02-06
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2
-1
/
+2
2013-02-06
BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
1
-9
/
+19
2013-02-06
BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
1
-2
/
+4
2013-02-05
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2
-24
/
+33
2013-02-05
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
5
-45
/
+59
2013-02-05
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
3
-4
/
+33
2013-02-05
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
5
-158
/
+152
2013-02-05
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
1
-1
/
+1
2013-02-05
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
7
-7
/
+7
2013-02-01
Revert "Update assembly version numbers"
BlueWall
7
-7
/
+7
2013-02-01
Update assembly version numbers
BlueWall
7
-7
/
+7
2013-02-02
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-02-01
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2
-19
/
+33
2013-01-31
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
5
-80
/
+106
2013-01-31
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
5
-46
/
+35
2013-01-31
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2
-14
/
+2
2013-01-29
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
3
-15
/
+50
2013-01-28
BulletSim: enable angular vertical attraction.
Robert Adams
2
-3
/
+3
2013-01-28
BulletSim: first unit test: vehicle angular attraction
Robert Adams
5
-79
/
+150
2013-01-28
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
3
-96
/
+118
2013-01-28
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
1
-14
/
+14
2013-01-28
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2
-4
/
+4
2013-01-27
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2
-32
/
+23
2013-01-27
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
1
-1
/
+1
2013-01-27
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
3
-0
/
+193
2013-01-27
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
1
-1
/
+1
2013-01-27
BulletSim: fix compile error from last commit
Robert Adams
1
-2
/
+2
2013-01-27
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
3
-11
/
+18
2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
5
-11
/
+43
2013-01-27
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
3
-9
/
+57
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
3
-13
/
+73
2013-01-25
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
1
-86
/
+116
2013-01-24
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
1
-0
/
+11
2013-01-24
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
1
-3
/
+1
2013-01-24
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
1
-3
/
+3
2013-01-24
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
1
-1
/
+7
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