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2010-10-18remove some cruft from last commitdahlia1-8/+0
2010-10-18initial support for meshies physics. Must set ini option UseMeshiesPhysicsMes...dahlia1-43/+94
2010-10-15one more silly line ending thing.... *If you have problems, fetch the tree an...Teravus Ovares (Dan Olivares)1-71/+71
2010-10-14one more silly line ending thing....Teravus Ovares (Dan Olivares)1-71/+71
2010-10-14more work in progress on mesh physics - still non-functionaldahlia1-2/+67
2010-10-14laying some groundwork for mesh physicsdahlia1-70/+80
2010-10-09* Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)1-1/+1
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map c...dahlia1-1/+2
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
2010-09-26Typo fixesMelanie2-7/+7
2010-09-26adding configurable j2kDecodeCache pathBlueWall4-8/+18
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-14/+14
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+1
2010-06-19Reverting my last two commits, putting back Melanie's exception handler. Does...Diva Canto1-1/+10
2010-06-19Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...Diva Canto1-10/+1
2010-06-19Reinstated the behavior of AddPrimShape as it was as of December. Trying to f...Diva Canto1-0/+1
2010-06-18Remove an error in meshing error reporting. Now doesn't double-bombMelanie1-1/+1
2010-06-12Log and eat sculpt meshing exceptions caused by bad jp2 data.Melanie1-1/+12
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ho...Diva Canto3-3101/+3101
2010-05-06improve handling of undersize sculpt texturesdahlia1-4/+11
2010-05-06corrections for face numbering and uv mapping, mostly for spheres - sync with...dahlia1-2201/+2284
2010-05-06Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2-639/+810
2010-03-15Fixing line endingsJohn Hurliman2-2846/+2846
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2-2846/+2846
2010-03-13flip UVs for profile facesdahlia1-1/+1
2010-03-12correct some references which could produce erroneous prim face numbersdahlia1-2202/+2201
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645
2010-03-12* Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman4-47/+191
2010-02-22Separate PhysX classes into separate files.Jeff Ames4-770/+882
2010-02-15Formatting cleanup.Jeff Ames1-25/+25
2010-02-14Revolution is on the roll again! :)Revolution12-42/+429
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames7-524/+518
2009-12-22Glue code for a couple of new LSL function implementationsMelanie10-3/+182
2009-12-08* Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)1-1/+8
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2-4/+10
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)1-1/+4
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)2-0/+5
2009-11-26* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...Teravus Ovares (Dan Olivares)1-1/+4
2009-11-23* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390Teravus Ovares (Dan Olivares)1-1/+1
2009-11-22* Adds a test for if the collision is at the bottom of the capsule on avatar....Teravus Ovares (Dan Olivares)1-1/+12
2009-11-22* Added missing lock to m_forcelist when AddForce is called. When a user dr...Teravus Ovares (Dan Olivares)1-3/+26
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-1/+9
2009-11-11clean up some cruftdahlia1-12/+2
2009-11-11minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-09add an overload to _SculptMesh for meshing from a list of coordinatesdahlia1-3/+46